public class ShaderAttributeArray extends ShaderAttributeObject
attrName is explicitly set to the specified
 value during rendering. attrName must be
 the name of a valid uniform attribute in the shader in which it is
 used. Otherwise, the attribute name will be ignored and a runtime
 error may be generated. The value must be an array
 of one of the allowed classes. The allowed classes are:
 Integer[], Float[],
 Tuple{2,3,4}{i,f}[], Matrix{3,4}f[]. A
 ClassCastException will be thrown if a specified value
 object is not one of the allowed types. Further, the type and length of the
 value is immutable once a ShaderAttributeArray is constructed.
 Subsequent setValue operations must be called with an array of the
 same type and length as the one that was used to construct the
 ShaderAttributeArray. Finally, the type of the value
 object must match the type of the corresponding
 attrName variable in the shader in which it is
 used. Otherwise, the shader will not be able to use the attribute
 and a runtime error may be generated.ShaderAttributeSet, 
ShaderProgramALLOW_VALUE_READ, ALLOW_VALUE_WRITE| Constructor and Description | 
|---|
ShaderAttributeArray(String attrName,
                    Object value)
Constructs a new ShaderAttributeArray object with the specified
  
(attrName, value) pair. | 
| Modifier and Type | Method and Description | 
|---|---|
Object | 
getValue()
Retrieves the value of this shader attribute. 
 | 
int | 
length()
Returns the number of elements in the value array. 
 | 
void | 
setValue(int index,
        Object value)
Sets the specified array element of the value of this shader
 attribute to the specified value. 
 | 
void | 
setValue(Object value)
Sets the value of this shader attribute to the specified value. 
 | 
getValueClassgetAttributeNamecloneNodeComponent, cloneNodeComponent, duplicateNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTreeclearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferencespublic ShaderAttributeArray(String attrName, Object value)
(attrName, value) pair. The specified value
 must be an array of one of the allowed class types.
 A deep copy of the array is stored.attrName - the name of the shader attributevalue - the value of the shader attributeNullPointerException - if attrName or value is nullClassCastException - if value is not an array of
 one of the allowed classespublic Object getValue()
ShaderAttributeObjectgetValue in class ShaderAttributeObjectpublic void setValue(Object value)
ShaderAttributeObjectsetValue in class ShaderAttributeObjectvalue - the new value of the shader attributepublic void setValue(int index,
                     Object value)
value - the new value of the shader attributeNullPointerException - if value is nullClassCastException - if value is not an instance of
 the same base class as the individual elements of the array object
 used to construct this shader attribute object.CapabilityNotSetException - if appropriate capability is
 not set and this object is part of live or compiled scene graphpublic int length()
CapabilityNotSetException - if appropriate capability is
 not set and this object is part of live or compiled scene graphCopyright © 2016–2022 SciJava. All rights reserved.