public class LinearFog extends Fog
The front and back fog distances are defined in the local coordinate system of the node, but the actual fog equation will ideally take place in eye coordinates.
The linear fog blending factor, f
, is computed as follows:
f = (backDistance - z) / (backDistance - frontDistance)
z
is the distance from the viewpoint.frontDistance
is the distance at which fog starts obscuring objects.backDistance
is the distance at which fog totally obscurs objects.
Modifier and Type | Field and Description |
---|---|
static int |
ALLOW_DISTANCE_READ
Specifies that this LinearFog node allows read access to its distance
information.
|
static int |
ALLOW_DISTANCE_WRITE
Specifies that this LinearFog node allows write access to its distance
information.
|
ALLOW_COLOR_READ, ALLOW_COLOR_WRITE, ALLOW_INFLUENCING_BOUNDS_READ, ALLOW_INFLUENCING_BOUNDS_WRITE, ALLOW_SCOPE_READ, ALLOW_SCOPE_WRITE
ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_LOCALE_READ, ALLOW_PARENT_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING
Constructor and Description |
---|
LinearFog()
Constructs a LinearFog node with default parameters.
|
LinearFog(Color3f color)
Constructs a LinearFog node with the specified fog color.
|
LinearFog(Color3f color,
double frontDistance,
double backDistance)
Constructs a LinearFog node with the specified fog color and distances.
|
LinearFog(float r,
float g,
float b)
Constructs a LinearFog node with the specified fog color.
|
LinearFog(float r,
float g,
float b,
double frontDistance,
double backDistance)
Constructs a LinearFog node with the specified fog color and distances.
|
Modifier and Type | Method and Description |
---|---|
Node |
cloneNode(boolean forceDuplicate)
Used to create a new instance of the node.
|
double |
getBackDistance()
Gets back distance for fog.
|
double |
getFrontDistance()
Gets front distance for fog.
|
void |
setBackDistance(double backDistance)
Sets back distance for fog.
|
void |
setFrontDistance(double frontDistance)
Sets front distance for fog.
|
addScope, getAllScopes, getColor, getInfluencingBoundingLeaf, getInfluencingBounds, getScope, indexOfScope, insertScope, numScopes, removeAllScopes, removeScope, removeScope, setColor, setColor, setInfluencingBoundingLeaf, setInfluencingBounds, setScope, updateNodeReferences
cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, duplicateNode, getBounds, getBoundsAutoCompute, getCollidable, getLocale, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString
public static final int ALLOW_DISTANCE_READ
public static final int ALLOW_DISTANCE_WRITE
public LinearFog()
public LinearFog(Color3f color)
color
- the fog colorpublic LinearFog(Color3f color, double frontDistance, double backDistance)
color
- the fog colorfrontDistance
- the front distance for the fogbackDistance
- the back distance for the fogpublic LinearFog(float r, float g, float b)
r
- the red component of the fog colorg
- the green component of the fog colorb
- the blue component of the fog colorpublic LinearFog(float r, float g, float b, double frontDistance, double backDistance)
r
- the red component of the fog colorg
- the green component of the fog colorb
- the blue component of the fog colorfrontDistance
- the front distance for the fogbackDistance
- the back distance for the fogpublic void setFrontDistance(double frontDistance)
frontDistance
- the distance at which fog starts obscuring objectsCapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic double getFrontDistance()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void setBackDistance(double backDistance)
backDistance
- the distance at which fog totally obscurs objectsCapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic double getBackDistance()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic Node cloneNode(boolean forceDuplicate)
cloneTree
to duplicate the current node.cloneNode
in class Node
forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.Node.cloneTree()
,
Node.cloneNode(boolean)
,
Node.duplicateNode(org.scijava.java3d.Node, boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)
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