public class DirectionalLight extends Light
Modifier and Type | Field and Description |
---|---|
static int |
ALLOW_DIRECTION_READ
Specifies that the Node allows access to its object's direction
information.
|
static int |
ALLOW_DIRECTION_WRITE
Specifies that the Node allows writing to its object's direction
information.
|
ALLOW_COLOR_READ, ALLOW_COLOR_WRITE, ALLOW_INFLUENCING_BOUNDS_READ, ALLOW_INFLUENCING_BOUNDS_WRITE, ALLOW_SCOPE_READ, ALLOW_SCOPE_WRITE, ALLOW_STATE_READ, ALLOW_STATE_WRITE
ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_LOCALE_READ, ALLOW_PARENT_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING
Constructor and Description |
---|
DirectionalLight()
Constructs a DirectionalLight node with default parameters.
|
DirectionalLight(boolean lightOn,
Color3f color,
Vector3f direction)
Constructs and initializes a directional light.
|
DirectionalLight(Color3f color,
Vector3f direction)
Constructs and initializes a directional light.
|
Modifier and Type | Method and Description |
---|---|
Node |
cloneNode(boolean forceDuplicate)
Used to create a new instance of the node.
|
void |
getDirection(Vector3f direction)
Gets this Light's current direction and places it in the parameter specified.
|
void |
setDirection(float x,
float y,
float z)
Set light direction.
|
void |
setDirection(Vector3f direction)
Set light direction.
|
addScope, getAllScopes, getColor, getEnable, getInfluencingBoundingLeaf, getInfluencingBounds, getScope, indexOfScope, insertScope, numScopes, removeAllScopes, removeScope, removeScope, setColor, setEnable, setInfluencingBoundingLeaf, setInfluencingBounds, setScope, updateNodeReferences
cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, duplicateNode, getBounds, getBoundsAutoCompute, getCollidable, getLocale, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString
public static final int ALLOW_DIRECTION_READ
public static final int ALLOW_DIRECTION_WRITE
public DirectionalLight()
public DirectionalLight(Color3f color, Vector3f direction)
color
- the color of the light sourcedirection
- the direction vector pointing from the light
to the objectpublic DirectionalLight(boolean lightOn, Color3f color, Vector3f direction)
lightOn
- flag indicating whether this light is on or offcolor
- the color of the light sourcedirection
- the direction vector pointing from the light
to the objectpublic void setDirection(Vector3f direction)
direction
- the new directionCapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void setDirection(float x, float y, float z)
x
- the new X directiony
- the new Y directionz
- the new Z directionCapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void getDirection(Vector3f direction)
direction
- the vector that will receive this node's directionCapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic Node cloneNode(boolean forceDuplicate)
cloneTree
to duplicate the current node.cloneNode
in class Node
forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.Node.cloneTree()
,
Node.cloneNode(boolean)
,
Node.duplicateNode(org.scijava.java3d.Node, boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)
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