public class DepthComponentFloat extends DepthComponent
ALLOW_DATA_READ, ALLOW_SIZE_READ
Constructor and Description |
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DepthComponentFloat(int width,
int height)
Constructs a new floating-point depth (z-buffer) component object with
the specified width and height.
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Modifier and Type | Method and Description |
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NodeComponent |
cloneNodeComponent()
Deprecated.
replaced with cloneNodeComponent(boolean forceDuplicate)
|
void |
getDepthData(float[] depthData)
Copies the depth data from this object to the specified array.
|
void |
setDepthData(float[] depthData)
Copies the specified depth data to this object.
|
getHeight, getWidth
cloneNodeComponent, duplicateNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTree
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferences
public DepthComponentFloat(int width, int height)
width
- the width of the array of depth valuesheight
- the height of the array of depth valuespublic void setDepthData(float[] depthData)
depthData
- array of floats containing the depth dataRestrictedAccessException
- if the method is called
when this object is part of live or compiled scene graph.public void getDepthData(float[] depthData)
depthData
- array of floats that will receive a copy of
the depth dataCapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic NodeComponent cloneNodeComponent()
cloneNodeComponent
in class NodeComponent
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