- java.lang.Object
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- javafx.scene.control.SkinBase<Accordion>
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- javafx.scene.control.skin.AccordionSkin
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Constructor Summary
Constructors Constructor Description AccordionSkin(Accordion control)
Creates a new AccordionSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events.
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Method Summary
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Methods declared in class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Methods declared in interface javafx.scene.control.Skin
dispose, getNode, getSkinnable
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Methods declared in class javafx.scene.control.SkinBase
computeBaselineOffset, computeMaxHeight, computeMaxWidth, computeMinHeight, computeMinWidth, computePrefHeight, computePrefWidth, consumeMouseEvents, executeAccessibleAction, getChildren, getClassCssMetaData, getCssMetaData, layoutChildren, layoutInArea, layoutInArea, layoutInArea, positionInArea, positionInArea, pseudoClassStateChanged, queryAccessibleAttribute, registerChangeListener, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapPositionX, snapPositionY, snapSize, snapSizeX, snapSizeY, snapSpace, snapSpaceX, snapSpaceY, unregisterChangeListeners
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Constructor Detail
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AccordionSkin
public AccordionSkin(Accordion control)
Creates a new AccordionSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events.- Parameters:
control
- The control that this skin should be installed onto.
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