- java.lang.Object
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- javafx.scene.Node
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- javafx.scene.Parent
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- javafx.scene.layout.Region
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- javafx.scene.control.Control
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- javafx.scene.control.Labeled
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- javafx.scene.control.ButtonBase
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- All Implemented Interfaces:
Styleable
,EventTarget
,Skinnable
- Direct Known Subclasses:
Button
,CheckBox
,Hyperlink
,MenuButton
,ToggleButton
public abstract class ButtonBase extends Labeled
Base class for button-like UI Controls, including Hyperlinks, Buttons, ToggleButtons, CheckBoxes, and RadioButtons. The primary contribution of ButtonBase is providing a consistent API for handling the concept of button "arming". In UIs, a button will typically only "fire" if some user gesture occurs while the button is "armed". For example, a Button may be armed if the mouse is pressed and the Button is enabled and the mouse is over the button. In such a situation, if the mouse is then released, then the Button is "fired", meaning its action takes place.- Since:
- JavaFX 2.0
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Property Summary
Properties Type Property Description ReadOnlyBooleanProperty
armed
Indicates that the button has been "armed" such that a mouse release will cause the button's action to be invoked.ObjectProperty<EventHandler<ActionEvent>>
onAction
The button's action, which is invoked whenever the button is fired.-
Properties declared in class javafx.scene.control.Control
contextMenu, skin, tooltip
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Properties declared in class javafx.scene.control.Labeled
alignment, contentDisplay, ellipsisString, font, graphic, graphicTextGap, labelPadding, lineSpacing, mnemonicParsing, textAlignment, textFill, textOverrun, text, underline, wrapText
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Properties declared in class javafx.scene.Node
accessibleHelp, accessibleRoleDescription, accessibleRole, accessibleText, blendMode, boundsInLocal, boundsInParent, cacheHint, cache, clip, cursor, depthTest, disabled, disable, effectiveNodeOrientation, effect, eventDispatcher, focused, focusTraversable, hover, id, inputMethodRequests, layoutBounds, layoutX, layoutY, localToParentTransform, localToSceneTransform, managed, mouseTransparent, nodeOrientation, onContextMenuRequested, onDragDetected, onDragDone, onDragDropped, onDragEntered, onDragExited, onDragOver, onInputMethodTextChanged, onKeyPressed, onKeyReleased, onKeyTyped, onMouseClicked, onMouseDragEntered, onMouseDragExited, onMouseDragged, onMouseDragOver, onMouseDragReleased, onMouseEntered, onMouseExited, onMouseMoved, onMousePressed, onMouseReleased, onRotate, onRotationFinished, onRotationStarted, onScrollFinished, onScroll, onScrollStarted, onSwipeDown, onSwipeLeft, onSwipeRight, onSwipeUp, onTouchMoved, onTouchPressed, onTouchReleased, onTouchStationary, onZoomFinished, onZoom, onZoomStarted, opacity, parent, pickOnBounds, pressed, rotate, rotationAxis, scaleX, scaleY, scaleZ, scene, style, translateX, translateY, translateZ, viewOrder, visible
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Properties declared in class javafx.scene.Parent
needsLayout
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Properties declared in class javafx.scene.layout.Region
background, border, cacheShape, centerShape, height, insets, maxHeight, maxWidth, minHeight, minWidth, opaqueInsets, padding, prefHeight, prefWidth, scaleShape, shape, snapToPixel, width
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Field Summary
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Fields declared in class javafx.scene.Node
BASELINE_OFFSET_SAME_AS_HEIGHT
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Fields declared in class javafx.scene.layout.Region
USE_COMPUTED_SIZE, USE_PREF_SIZE
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Constructor Summary
Constructors Constructor Description ButtonBase()
Create a default ButtonBase with empty text.ButtonBase(String text)
Create a ButtonBase with the given text.ButtonBase(String text, Node graphic)
Create a ButtonBase with the given text and graphic.
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Method Summary
All Methods Instance Methods Abstract Methods Concrete Methods Modifier and Type Method Description void
arm()
Arms the button.ReadOnlyBooleanProperty
armedProperty()
Indicates that the button has been "armed" such that a mouse release will cause the button's action to be invoked.void
disarm()
Disarms the button.abstract void
fire()
Invoked when a user gesture indicates that an event for thisButtonBase
should occur.EventHandler<ActionEvent>
getOnAction()
Gets the value of the property onAction.boolean
isArmed()
Gets the value of the property armed.ObjectProperty<EventHandler<ActionEvent>>
onActionProperty()
The button's action, which is invoked whenever the button is fired.void
setOnAction(EventHandler<ActionEvent> value)
Sets the value of the property onAction.-
Methods declared in class javafx.scene.control.Control
computeMaxHeight, computeMaxWidth, computeMinHeight, computeMinWidth, contextMenuProperty, createDefaultSkin, getContextMenu, getCssMetaData, getInitialFocusTraversable, getTooltip, isResizable, setContextMenu, setTooltip, skinProperty, tooltipProperty
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Methods declared in class javafx.scene.control.Labeled
alignmentProperty, contentDisplayProperty, ellipsisStringProperty, fontProperty, getAlignment, getClassCssMetaData, getContentBias, getContentDisplay, getControlCssMetaData, getEllipsisString, getFont, getGraphic, getGraphicTextGap, getInitialAlignment, getLabelPadding, getLineSpacing, getText, getTextAlignment, getTextFill, getTextOverrun, graphicProperty, graphicTextGapProperty, isMnemonicParsing, isUnderline, isWrapText, labelPaddingProperty, lineSpacingProperty, mnemonicParsingProperty, setAlignment, setContentDisplay, setEllipsisString, setFont, setGraphic, setGraphicTextGap, setLineSpacing, setMnemonicParsing, setText, setTextAlignment, setTextFill, setTextOverrun, setUnderline, setWrapText, textAlignmentProperty, textFillProperty, textOverrunProperty, textProperty, underlineProperty, wrapTextProperty
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Methods declared in class javafx.scene.Node
accessibleHelpProperty, accessibleRoleDescriptionProperty, accessibleRoleProperty, accessibleTextProperty, addEventFilter, addEventHandler, applyCss, autosize, blendModeProperty, boundsInLocalProperty, boundsInParentProperty, buildEventDispatchChain, cacheHintProperty, cacheProperty, clipProperty, computeAreaInScreen, contains, contains, cursorProperty, depthTestProperty, disabledProperty, disableProperty, effectiveNodeOrientationProperty, effectProperty, eventDispatcherProperty, executeAccessibleAction, fireEvent, focusedProperty, focusTraversableProperty, getAccessibleHelp, getAccessibleRole, getAccessibleRoleDescription, getAccessibleText, getBlendMode, getBoundsInLocal, getBoundsInParent, getCacheHint, getClip, getCursor, getDepthTest, getEffect, getEffectiveNodeOrientation, getEventDispatcher, getId, getInitialCursor, getInputMethodRequests, getLayoutBounds, getLayoutX, getLayoutY, getLocalToParentTransform, getLocalToSceneTransform, getNodeOrientation, getOnContextMenuRequested, getOnDragDetected, getOnDragDone, getOnDragDropped, getOnDragEntered, getOnDragExited, getOnDragOver, getOnInputMethodTextChanged, getOnKeyPressed, getOnKeyReleased, getOnKeyTyped, getOnMouseClicked, getOnMouseDragEntered, getOnMouseDragExited, getOnMouseDragged, getOnMouseDragOver, getOnMouseDragReleased, getOnMouseEntered, getOnMouseExited, getOnMouseMoved, getOnMousePressed, getOnMouseReleased, getOnRotate, getOnRotationFinished, getOnRotationStarted, getOnScroll, getOnScrollFinished, getOnScrollStarted, getOnSwipeDown, getOnSwipeLeft, getOnSwipeRight, getOnSwipeUp, getOnTouchMoved, getOnTouchPressed, getOnTouchReleased, getOnTouchStationary, getOnZoom, getOnZoomFinished, getOnZoomStarted, getOpacity, getParent, getProperties, getPseudoClassStates, getRotate, getRotationAxis, getScaleX, getScaleY, getScaleZ, getScene, getStyle, getStyleableParent, getTransforms, getTranslateX, getTranslateY, getTranslateZ, getTypeSelector, getUserData, getViewOrder, hasProperties, hoverProperty, idProperty, inputMethodRequestsProperty, intersects, intersects, isCache, isDisable, isDisabled, isFocused, isFocusTraversable, isHover, isManaged, isMouseTransparent, isPickOnBounds, isPressed, isVisible, layoutBoundsProperty, layoutXProperty, layoutYProperty, localToParent, localToParent, localToParent, localToParent, localToParent, localToParentTransformProperty, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToSceneTransformProperty, localToScreen, localToScreen, localToScreen, localToScreen, localToScreen, lookup, lookupAll, managedProperty, mouseTransparentProperty, nodeOrientationProperty, notifyAccessibleAttributeChanged, onContextMenuRequestedProperty, onDragDetectedProperty, onDragDoneProperty, onDragDroppedProperty, onDragEnteredProperty, onDragExitedProperty, onDragOverProperty, onInputMethodTextChangedProperty, onKeyPressedProperty, onKeyReleasedProperty, onKeyTypedProperty, onMouseClickedProperty, onMouseDragEnteredProperty, onMouseDragExitedProperty, onMouseDraggedProperty, onMouseDragOverProperty, onMouseDragReleasedProperty, onMouseEnteredProperty, onMouseExitedProperty, onMouseMovedProperty, onMousePressedProperty, onMouseReleasedProperty, onRotateProperty, onRotationFinishedProperty, onRotationStartedProperty, onScrollFinishedProperty, onScrollProperty, onScrollStartedProperty, onSwipeDownProperty, onSwipeLeftProperty, onSwipeRightProperty, onSwipeUpProperty, onTouchMovedProperty, onTouchPressedProperty, onTouchReleasedProperty, onTouchStationaryProperty, onZoomFinishedProperty, onZoomProperty, onZoomStartedProperty, opacityProperty, parentProperty, parentToLocal, parentToLocal, parentToLocal, parentToLocal, parentToLocal, pickOnBoundsProperty, pressedProperty, pseudoClassStateChanged, queryAccessibleAttribute, relocate, removeEventFilter, removeEventHandler, requestFocus, resizeRelocate, rotateProperty, rotationAxisProperty, scaleXProperty, scaleYProperty, scaleZProperty, sceneProperty, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, screenToLocal, screenToLocal, screenToLocal, setAccessibleHelp, setAccessibleRole, setAccessibleRoleDescription, setAccessibleText, setBlendMode, setCache, setCacheHint, setClip, setCursor, setDepthTest, setDisable, setDisabled, setEffect, setEventDispatcher, setEventHandler, setFocused, setFocusTraversable, setHover, setId, setInputMethodRequests, setLayoutX, setLayoutY, setManaged, setMouseTransparent, setNodeOrientation, setOnContextMenuRequested, setOnDragDetected, setOnDragDone, setOnDragDropped, setOnDragEntered, setOnDragExited, setOnDragOver, setOnInputMethodTextChanged, setOnKeyPressed, setOnKeyReleased, setOnKeyTyped, setOnMouseClicked, setOnMouseDragEntered, setOnMouseDragExited, setOnMouseDragged, setOnMouseDragOver, setOnMouseDragReleased, setOnMouseEntered, setOnMouseExited, setOnMouseMoved, setOnMousePressed, setOnMouseReleased, setOnRotate, setOnRotationFinished, setOnRotationStarted, setOnScroll, setOnScrollFinished, setOnScrollStarted, setOnSwipeDown, setOnSwipeLeft, setOnSwipeRight, setOnSwipeUp, setOnTouchMoved, setOnTouchPressed, setOnTouchReleased, setOnTouchStationary, setOnZoom, setOnZoomFinished, setOnZoomStarted, setOpacity, setPickOnBounds, setPressed, setRotate, setRotationAxis, setScaleX, setScaleY, setScaleZ, setStyle, setTranslateX, setTranslateY, setTranslateZ, setUserData, setViewOrder, setVisible, snapshot, snapshot, startDragAndDrop, startFullDrag, styleProperty, toBack, toFront, toString, translateXProperty, translateYProperty, translateZProperty, usesMirroring, viewOrderProperty, visibleProperty
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Methods declared in class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
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Methods declared in class javafx.scene.Parent
getBaselineOffset, getChildren, getChildrenUnmodifiable, getManagedChildren, getStylesheets, isNeedsLayout, layout, layoutChildren, needsLayoutProperty, requestLayout, requestParentLayout, setNeedsLayout, updateBounds
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Methods declared in class javafx.scene.layout.Region
backgroundProperty, borderProperty, cacheShapeProperty, centerShapeProperty, computePrefHeight, computePrefWidth, getBackground, getBorder, getHeight, getInsets, getMaxHeight, getMaxWidth, getMinHeight, getMinWidth, getOpaqueInsets, getPadding, getPrefHeight, getPrefWidth, getShape, getUserAgentStylesheet, getWidth, heightProperty, insetsProperty, isCacheShape, isCenterShape, isScaleShape, isSnapToPixel, layoutInArea, layoutInArea, layoutInArea, layoutInArea, maxHeight, maxHeightProperty, maxWidth, maxWidthProperty, minHeight, minHeightProperty, minWidth, minWidthProperty, opaqueInsetsProperty, paddingProperty, positionInArea, positionInArea, prefHeight, prefHeightProperty, prefWidth, prefWidthProperty, resize, scaleShapeProperty, setBackground, setBorder, setCacheShape, setCenterShape, setHeight, setMaxHeight, setMaxSize, setMaxWidth, setMinHeight, setMinSize, setMinWidth, setOpaqueInsets, setPadding, setPrefHeight, setPrefSize, setPrefWidth, setScaleShape, setShape, setSnapToPixel, setWidth, shapeProperty, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapPositionX, snapPositionY, snapSize, snapSizeX, snapSizeY, snapSpace, snapSpaceX, snapSpaceY, snapToPixelProperty, widthProperty
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Methods declared in interface javafx.css.Styleable
getStyleableNode, getStyleClass
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Property Detail
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armed
public final ReadOnlyBooleanProperty armedProperty
Indicates that the button has been "armed" such that a mouse release will cause the button's action to be invoked. This is subtly different from pressed. Pressed indicates that the mouse has been pressed on a Node and has not yet been released.arm
however also takes into account whether the mouse is actually over the button and pressed.- See Also:
isArmed()
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onAction
public final ObjectProperty<EventHandler<ActionEvent>> onActionProperty
The button's action, which is invoked whenever the button is fired. This may be due to the user clicking on the button with the mouse, or by a touch event, or by a key press, or if the developer programmatically invokes thefire()
method.- See Also:
getOnAction()
,setOnAction(EventHandler)
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Constructor Detail
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ButtonBase
public ButtonBase()
Create a default ButtonBase with empty text.
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ButtonBase
public ButtonBase(String text)
Create a ButtonBase with the given text.- Parameters:
text
- null text is treated as the empty string
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Method Detail
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armedProperty
public final ReadOnlyBooleanProperty armedProperty()
Indicates that the button has been "armed" such that a mouse release will cause the button's action to be invoked. This is subtly different from pressed. Pressed indicates that the mouse has been pressed on a Node and has not yet been released.arm
however also takes into account whether the mouse is actually over the button and pressed.- See Also:
isArmed()
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isArmed
public final boolean isArmed()
Gets the value of the property armed.- Property description:
- Indicates that the button has been "armed" such that a mouse release
will cause the button's action to be invoked. This is subtly different
from pressed. Pressed indicates that the mouse has been
pressed on a Node and has not yet been released.
arm
however also takes into account whether the mouse is actually over the button and pressed.
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onActionProperty
public final ObjectProperty<EventHandler<ActionEvent>> onActionProperty()
The button's action, which is invoked whenever the button is fired. This may be due to the user clicking on the button with the mouse, or by a touch event, or by a key press, or if the developer programmatically invokes thefire()
method.- See Also:
getOnAction()
,setOnAction(EventHandler)
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setOnAction
public final void setOnAction(EventHandler<ActionEvent> value)
Sets the value of the property onAction.- Property description:
- The button's action, which is invoked whenever the button is fired. This
may be due to the user clicking on the button with the mouse, or by
a touch event, or by a key press, or if the developer programmatically
invokes the
fire()
method.
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getOnAction
public final EventHandler<ActionEvent> getOnAction()
Gets the value of the property onAction.- Property description:
- The button's action, which is invoked whenever the button is fired. This
may be due to the user clicking on the button with the mouse, or by
a touch event, or by a key press, or if the developer programmatically
invokes the
fire()
method.
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arm
public void arm()
Arms the button. An armed button will fire an action (whether that be the action of aButton
or toggling selection on aCheckBox
or some other behavior) on the next expected UI gesture. Note: This function is intended to be used by experts, primarily by those implementing new Skins or Behaviors. It is not common for developers or designers to access this function directly.
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disarm
public void disarm()
Disarms the button. Seearm()
. Note: This function is intended to be used by experts, primarily by those implementing new Skins or Behaviors. It is not common for developers or designers to access this function directly.
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fire
public abstract void fire()
Invoked when a user gesture indicates that an event for thisButtonBase
should occur.If invoked, this method will be executed regardless of the status of
arm()
.
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