- java.lang.Object
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- javafx.animation.Animation
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- javafx.animation.Transition
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- javafx.animation.SequentialTransition
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public final class SequentialTransition extends Transition
ThisTransition
plays a list ofAnimations
in sequential order.Children of this
Transition
inheritnode
, if theirnode
property is not specified.Code Segment Example:
Rectangle rect = new Rectangle (100, 40, 100, 100); rect.setArcHeight(50); rect.setArcWidth(50); rect.setFill(Color.VIOLET); final Duration SEC_2 = Duration.millis(2000); final Duration SEC_3 = Duration.millis(3000); PauseTransition pt = new PauseTransition(Duration.millis(1000)); FadeTransition ft = new FadeTransition(SEC_3); ft.setFromValue(1.0f); ft.setToValue(0.3f); ft.setCycleCount(2f); ft.setAutoReverse(true); TranslateTransition tt = new TranslateTransition(SEC_2); tt.setFromX(-100f); tt.setToX(100f); tt.setCycleCount(2f); tt.setAutoReverse(true); RotateTransition rt = new RotateTransition(SEC_3); rt.setByAngle(180f); rt.setCycleCount(4f); rt.setAutoReverse(true); ScaleTransition st = new ScaleTransition(SEC_2); st.setByX(1.5f); st.setByY(1.5f); st.setCycleCount(2f); st.setAutoReverse(true); SequentialTransition seqT = new SequentialTransition (rect, pt, ft, tt, rt, st); seqT.play();
- Since:
- JavaFX 2.0
- See Also:
Transition
,Animation
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Property Summary
Properties Type Property Description ObjectProperty<Node>
node
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Properties declared in class javafx.animation.Animation
autoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDuration
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Properties declared in class javafx.animation.Transition
interpolator
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Nested Class Summary
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Nested classes/interfaces declared in class javafx.animation.Animation
Animation.Status
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Field Summary
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Fields declared in class javafx.animation.Animation
INDEFINITE
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Constructor Summary
Constructors Constructor Description SequentialTransition()
The constructor ofSequentialTransition
.SequentialTransition(Animation... children)
The constructor ofSequentialTransition
.SequentialTransition(Node node)
The constructor ofSequentialTransition
.SequentialTransition(Node node, Animation... children)
The constructor ofSequentialTransition
.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description ObservableList<Animation>
getChildren()
A list ofAnimations
that will be played sequentially.Node
getNode()
Gets the value of the property node.ObjectProperty<Node>
nodeProperty()
void
setNode(Node value)
Sets the value of the property node.-
Methods declared in class javafx.animation.Animation
autoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationProperty
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Methods declared in class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Methods declared in class javafx.animation.Transition
getCachedInterpolator, getInterpolator, getParentTargetNode, interpolate, interpolatorProperty, setInterpolator
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Property Detail
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node
public final ObjectProperty<Node> nodeProperty
ThisNode
is used in all childTransitions
, that do not define a targetNode
themselves. This can be used if a number ofTransitions
should be applied to a singleNode
.It is not possible to change the target
node
of a runningTransition
. If the value ofnode
is changed for a runningTransition
, the animation has to be stopped and started again to pick up the new value.- See Also:
getNode()
,setNode(Node)
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Constructor Detail
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SequentialTransition
public SequentialTransition(Node node, Animation... children)
The constructor ofSequentialTransition
.- Parameters:
node
- The targetNode
to be used in childTransitions
that have noNode
specified themselveschildren
- The childAnimations
of thisSequentialTransition
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SequentialTransition
public SequentialTransition(Animation... children)
The constructor ofSequentialTransition
.- Parameters:
children
- The childAnimations
of thisSequentialTransition
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SequentialTransition
public SequentialTransition(Node node)
The constructor ofSequentialTransition
.- Parameters:
node
- The targetNode
to be used in childTransitions
that have noNode
specified themselves
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SequentialTransition
public SequentialTransition()
The constructor ofSequentialTransition
.
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Method Detail
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setNode
public final void setNode(Node value)
Sets the value of the property node.- Property description:
- This
Node
is used in all childTransitions
, that do not define a targetNode
themselves. This can be used if a number ofTransitions
should be applied to a singleNode
.It is not possible to change the target
node
of a runningTransition
. If the value ofnode
is changed for a runningTransition
, the animation has to be stopped and started again to pick up the new value.
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getNode
public final Node getNode()
Gets the value of the property node.- Property description:
- This
Node
is used in all childTransitions
, that do not define a targetNode
themselves. This can be used if a number ofTransitions
should be applied to a singleNode
.It is not possible to change the target
node
of a runningTransition
. If the value ofnode
is changed for a runningTransition
, the animation has to be stopped and started again to pick up the new value.
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nodeProperty
public final ObjectProperty<Node> nodeProperty()
ThisNode
is used in all childTransitions
, that do not define a targetNode
themselves. This can be used if a number ofTransitions
should be applied to a singleNode
.It is not possible to change the target
node
of a runningTransition
. If the value ofnode
is changed for a runningTransition
, the animation has to be stopped and started again to pick up the new value.- See Also:
getNode()
,setNode(Node)
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getChildren
public final ObservableList<Animation> getChildren()
A list ofAnimations
that will be played sequentially.It is not possible to change the children of a running
SequentialTransition
. If the children are changed for a runningSequentialTransition
, the animation has to be stopped and started again to pick up the new value.- Returns:
- a list of Animations that will be played sequentially
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