public abstract class AbstractRegionPainter extends Object implements Painter<JComponent>
Modifier and Type | Class and Description |
---|---|
protected static class |
AbstractRegionPainter.PaintContext
A class encapsulating state useful when painting.
|
Modifier | Constructor and Description |
---|---|
protected |
AbstractRegionPainter()
Create a new AbstractRegionPainter
|
Modifier and Type | Method and Description |
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protected void |
configureGraphics(Graphics2D g)
Configures the given Graphics2D.
|
protected float |
decodeAnchorX(float x,
float dx)
Decodes and returns a float value representing the actual pixel location for
the anchor point given the encoded X value of the control point, and the offset
distance to the anchor from that control point.
|
protected float |
decodeAnchorY(float y,
float dy)
Decodes and returns a float value representing the actual pixel location for
the anchor point given the encoded Y value of the control point, and the offset
distance to the anchor from that control point.
|
protected Color |
decodeColor(Color color1,
Color color2,
float midPoint)
Decodes and returns a color, which is derived from a offset between two
other colors.
|
protected Color |
decodeColor(String key,
float hOffset,
float sOffset,
float bOffset,
int aOffset)
Decodes and returns a color, which is derived from a base color in UI
defaults.
|
protected LinearGradientPaint |
decodeGradient(float x1,
float y1,
float x2,
float y2,
float[] midpoints,
Color[] colors)
Given parameters for creating a LinearGradientPaint, this method will
create and return a linear gradient paint.
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protected RadialGradientPaint |
decodeRadialGradient(float x,
float y,
float r,
float[] midpoints,
Color[] colors)
Given parameters for creating a RadialGradientPaint, this method will
create and return a radial gradient paint.
|
protected float |
decodeX(float x)
Decodes and returns a float value representing the actual pixel location for
the given encoded X value.
|
protected float |
decodeY(float y)
Decodes and returns a float value representing the actual pixel location for
the given encoded y value.
|
protected abstract void |
doPaint(Graphics2D g,
JComponent c,
int width,
int height,
Object[] extendedCacheKeys)
Actually performs the painting operation.
|
protected Color |
getComponentColor(JComponent c,
String property,
Color defaultColor,
float saturationOffset,
float brightnessOffset,
int alphaOffset)
Get a color property from the given JComponent.
|
protected Object[] |
getExtendedCacheKeys(JComponent c)
Get any extra attributes which the painter implementation would like
to include in the image cache lookups.
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protected abstract AbstractRegionPainter.PaintContext |
getPaintContext()
Gets the PaintContext for this painting operation.
|
void |
paint(Graphics2D g,
JComponent c,
int w,
int h)
Renders to the given
Graphics2D object. |
protected AbstractRegionPainter()
public final void paint(Graphics2D g, JComponent c, int w, int h)
Renders to the given Graphics2D
object. Implementations
of this method may modify state on the Graphics2D
, and are not
required to restore that state upon completion. In most cases, it is recommended
that the caller pass in a scratch graphics object. The Graphics2D
must never be null.
State on the graphics object may be honored by the paint
method,
but may not be. For instance, setting the antialiasing rendering hint on the
graphics may or may not be respected by the Painter
implementation.
The supplied object parameter acts as an optional configuration argument.
For example, it could be of type Component
. A Painter
that expected it could then read state from that Component
and
use the state for painting. For example, an implementation may read the
backgroundColor and use that.
Generally, to enhance reusability, most standard Painter
s ignore
this parameter. They can thus be reused in any context. The object
may be null. Implementations must not throw a NullPointerException if the object
parameter is null.
Finally, the width
and height
arguments specify the
width and height that the Painter
should paint into. More
specifically, the specified width and height instruct the painter that it should
paint fully within this width and height. Any specified clip on the
g
param will further constrain the region.
For example, suppose I have a Painter
implementation that draws
a gradient. The gradient goes from white to black. It "stretches" to fill the
painted region. Thus, if I use this Painter
to paint a 500 x 500
region, the far left would be black, the far right would be white, and a smooth
gradient would be painted between. I could then, without modification, reuse the
Painter
to paint a region that is 20x20 in size. This region would
also be black on the left, white on the right, and a smooth gradient painted
between.
paint
in interface Painter<JComponent>
g
- The Graphics2D to render to. This must not be null.c
- an optional configuration parameter. This may be null.w
- width of the area to paint.h
- height of the area to paint.protected Object[] getExtendedCacheKeys(JComponent c)
c
- The component on the current paint callprotected abstract AbstractRegionPainter.PaintContext getPaintContext()
Gets the PaintContext for this painting operation. This method is called on every paint, and so should be fast and produce no garbage. The PaintContext contains information such as cache hints. It also contains data necessary for decoding points at runtime, such as the stretching insets, the canvas size at which the encoded points were defined, and whether the stretching insets are inverted.
This method allows for subclasses to package the painting of different states with possibly different canvas sizes, etc, into one AbstractRegionPainter implementation.
protected void configureGraphics(Graphics2D g)
Configures the given Graphics2D. Often, rendering hints or compositing rules are applied to a Graphics2D object prior to painting, which should affect all of the subsequent painting operations. This method provides a convenient hook for configuring the Graphics object prior to rendering, regardless of whether the render operation is performed to an intermediate buffer or directly to the display.
g
- The Graphics2D object to configure. Will not be null.protected abstract void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys)
width
and a height of height
. For performance reasons, you may want to read
the clip from the Graphics2D object and only render within that space.g
- The Graphics2D surface to paint toc
- The JComponent related to the drawing event. For example, if the
region being rendered is Button, then c
will be a
JButton. If the region being drawn is ScrollBarSlider, then the
component will be JScrollBar. This value may be null.width
- The width of the region to paint. Note that in the case of
painting the foreground, this value may differ from c.getWidth().height
- The height of the region to paint. Note that in the case of
painting the foreground, this value may differ from c.getHeight().extendedCacheKeys
- The result of the call to getExtendedCacheKeys()protected final float decodeX(float x)
x
- an encoded x value (0...1, or 1...2, or 2...3)IllegalArgumentException
- if x < 0
or x > 3
protected final float decodeY(float y)
y
- an encoded y value (0...1, or 1...2, or 2...3)IllegalArgumentException
- if y < 0
or y > 3
protected final float decodeAnchorX(float x, float dx)
x
- an encoded x value of the bezier control point (0...1, or 1...2, or 2...3)dx
- the offset distance to the anchor from the control point xIllegalArgumentException
- if x < 0
or x > 3
protected final float decodeAnchorY(float y, float dy)
y
- an encoded y value of the bezier control point (0...1, or 1...2, or 2...3)dy
- the offset distance to the anchor from the control point yIllegalArgumentException
- if y < 0
or y > 3
protected final Color decodeColor(String key, float hOffset, float sOffset, float bOffset, int aOffset)
key
- A key corresponding to the value in the UI Defaults table
of UIManager where the base color is definedhOffset
- The hue offset used for derivation.sOffset
- The saturation offset used for derivation.bOffset
- The brightness offset used for derivation.aOffset
- The alpha offset used for derivation. Between 0...255protected final Color decodeColor(Color color1, Color color2, float midPoint)
color1
- The first colorcolor2
- The second colormidPoint
- The offset between color 1 and color 2, a value of 0.0 is
color 1 and 1.0 is color 2;protected final LinearGradientPaint decodeGradient(float x1, float y1, float x2, float y2, float[] midpoints, Color[] colors)
x1
- y1
- x2
- y2
- midpoints
- colors
- NullPointerException
- if midpoints
array is null,
or colors
array is null,IllegalArgumentException
- if start and end points are the same points,
or midpoints.length != colors.length
,
or colors
is less than 2 in size,
or a midpoints
value is less than 0.0 or greater than 1.0,
or the midpoints
are not provided in strictly increasing orderprotected final RadialGradientPaint decodeRadialGradient(float x, float y, float r, float[] midpoints, Color[] colors)
x
- y
- r
- midpoints
- colors
- NullPointerException
- if midpoints
array is null,
or colors
array is nullIllegalArgumentException
- if r
is non-positive,
or midpoints.length != colors.length
,
or colors
is less than 2 in size,
or a midpoints
value is less than 0.0 or greater than 1.0,
or the midpoints
are not provided in strictly increasing orderprotected final Color getComponentColor(JComponent c, String property, Color defaultColor, float saturationOffset, float brightnessOffset, int alphaOffset)
getXXX()
method and if that fails checks for a client
property with key property
. If that still fails to return
a Color then defaultColor
is returned.c
- The component to get the color property fromproperty
- The name of a bean style property or client propertydefaultColor
- The color to return if no color was obtained from
the component. Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
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