Package | Description |
---|---|
java.applet |
Provides the classes necessary to create an applet and the classes an applet
uses to communicate with its applet context.
|
java.awt |
Contains all of the classes for creating user
interfaces and for painting graphics and images.
|
java.awt.dnd |
Drag and Drop is a direct manipulation gesture found in many Graphical
User Interface systems that provides a mechanism to transfer
information between two entities logically associated with presentation
elements in the GUI.
|
java.awt.event |
Provides interfaces and classes for dealing with different
types of events fired by AWT components.
|
java.awt.font |
Provides classes and interface relating to fonts.
|
java.awt.geom |
Provides the Java 2D classes for defining and performing operations
on objects related to two-dimensional geometry.
|
java.awt.im |
Provides classes and interfaces for the input method framework.
|
java.awt.im.spi |
Provides interfaces that enable the development of input methods
that can be used with any Java runtime environment.
|
java.awt.image |
Provides classes for creating and modifying images.
|
java.awt.image.renderable |
Provides classes and interfaces for producing
rendering-independent images.
|
java.awt.print |
Provides classes and interfaces for a general printing API.
|
java.beans |
Contains classes related to developing
beans -- components
based on the JavaBeans™ architecture.
|
java.beans.beancontext |
Provides classes and interfaces relating to bean context.
|
javax.accessibility |
Defines a contract between user-interface components and an assistive technology
that provides access to those components.
|
javax.imageio |
The main package of the Java Image I/O API.
|
javax.print |
Provides the principal classes and interfaces for the
JavaTM Print Service API.
|
javax.swing |
Provides a set of "lightweight"
(all-Java language) components that,
to the maximum degree possible, work the same on all platforms.
|
javax.swing.border |
Provides classes and interface for drawing
specialized borders around a Swing component.
|
javax.swing.colorchooser |
Contains classes and interfaces used by the
JColorChooser
component. |
javax.swing.event |
Provides for events fired by Swing components.
|
javax.swing.plaf |
Provides one interface and many abstract classes that
Swing uses to provide its pluggable look-and-feel capabilities.
|
javax.swing.plaf.basic |
Provides user interface objects built according to the
Basic look and feel.
|
javax.swing.plaf.metal |
Provides user interface objects built according to
the Java look and feel (once codenamed Metal),
which is the default look and feel.
|
javax.swing.plaf.multi |
Provides user interface objects that combine two or more look and feels.
|
javax.swing.plaf.nimbus |
Provides user interface objects built according to the cross-platform
Nimbus look and feel.
|
javax.swing.plaf.synth |
Synth is a skinnable look and feel in which all painting is
delegated.
|
javax.swing.table |
Provides classes and interfaces for dealing with
javax.swing.JTable . |
javax.swing.text |
Provides classes and interfaces that deal with editable
and noneditable text components.
|
javax.swing.text.html |
Provides the class
HTMLEditorKit and supporting classes
for creating HTML text editors. |
javax.swing.tree |
Provides classes and interfaces for dealing with
javax.swing.JTree . |
Class | Description |
---|---|
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Component.AccessibleAWTComponent |
Inner class of Component used to provide default support for
accessibility.
|
Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
|
Container.AccessibleAWTContainer |
Inner class of Container used to provide default support for
accessibility.
|
Dimension |
The
Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
HeadlessException |
Thrown when code that is dependent on a keyboard, display, or mouse
is called in an environment that does not support a keyboard, display,
or mouse.
|
Image |
The abstract class
Image is the superclass of all
classes that represent graphical images. |
MenuContainer |
The super class of all menu related containers.
|
Panel |
Panel is the simplest container class. |
Panel.AccessibleAWTPanel |
This class implements accessibility support for the
Panel class. |
Class | Description |
---|---|
Adjustable |
The interface for objects which have an adjustable numeric value
contained within a bounded range of values.
|
AlphaComposite |
The
AlphaComposite class implements basic alpha
compositing rules for combining source and destination colors
to achieve blending and transparency effects with graphics and
images. |
AWTEvent |
The root event class for all AWT events.
|
AWTException |
Signals that an Abstract Window Toolkit exception has occurred.
|
AWTKeyStroke |
An
AWTKeyStroke represents a key action on the
keyboard, or equivalent input device. |
BufferCapabilities |
Capabilities and properties of buffers.
|
BufferCapabilities.FlipContents |
A type-safe enumeration of the possible back buffer contents after
page-flipping
|
Button |
This class creates a labeled button.
|
Canvas |
A
Canvas component represents a blank rectangular
area of the screen onto which the application can draw or from
which the application can trap input events from the user. |
Checkbox |
A check box is a graphical component that can be in either an
"on" (
true ) or "off" (false ) state. |
CheckboxGroup |
The
CheckboxGroup class is used to group together
a set of Checkbox buttons. |
CheckboxMenuItem |
This class represents a check box that can be included in a menu.
|
Choice |
The
Choice class presents a pop-up menu of choices. |
Color |
The
Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Component.AccessibleAWTComponent |
Inner class of Component used to provide default support for
accessibility.
|
Component.BaselineResizeBehavior |
Enumeration of the common ways the baseline of a component can
change as the size changes.
|
ComponentOrientation |
The ComponentOrientation class encapsulates the language-sensitive
orientation that is to be used to order the elements of a component
or of text.
|
Composite |
The
Composite interface, along with
CompositeContext , defines the methods to compose a draw
primitive with the underlying graphics area. |
CompositeContext |
The
CompositeContext interface defines the encapsulated
and optimized environment for a compositing operation. |
Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
|
Container.AccessibleAWTContainer |
Inner class of Container used to provide default support for
accessibility.
|
ContainerOrderFocusTraversalPolicy |
A FocusTraversalPolicy that determines traversal order based on the order
of child Components in a Container.
|
Cursor |
A class to encapsulate the bitmap representation of the mouse cursor.
|
Desktop |
The
Desktop class allows a Java application to launch
associated applications registered on the native desktop to handle
a URI or a file. |
Desktop.Action |
Represents an action type.
|
Dialog |
A Dialog is a top-level window with a title and a border
that is typically used to take some form of input from the user.
|
Dialog.ModalExclusionType |
Any top-level window can be marked not to be blocked by modal
dialogs.
|
Dialog.ModalityType |
Modal dialogs block all input to some top-level windows.
|
Dimension |
The
Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
DisplayMode |
The
DisplayMode class encapsulates the bit depth, height,
width, and refresh rate of a GraphicsDevice . |
Event |
NOTE: The
Event class is obsolete and is
available only for backwards compatibility. |
EventQueue |
EventQueue is a platform-independent class
that queues events, both from the underlying peer classes
and from trusted application classes. |
FileDialog |
The
FileDialog class displays a dialog window
from which the user can select a file. |
FocusTraversalPolicy |
A FocusTraversalPolicy defines the order in which Components with a
particular focus cycle root are traversed.
|
Font |
The
Font class represents fonts, which are used to
render text in a visible way. |
FontFormatException |
Thrown by method createFont in the
Font class to indicate
that the specified font is bad. |
FontMetrics |
The
FontMetrics class defines a font metrics object, which
encapsulates information about the rendering of a particular font on a
particular screen. |
Frame |
A
Frame is a top-level window with a title and a border. |
Graphics |
The
Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
Graphics2D |
This
Graphics2D class extends the
Graphics class to provide more sophisticated
control over geometry, coordinate transformations, color management,
and text layout. |
GraphicsConfigTemplate |
The
GraphicsConfigTemplate class is used to obtain a valid
GraphicsConfiguration . |
GraphicsConfiguration |
The
GraphicsConfiguration class describes the
characteristics of a graphics destination such as a printer or monitor. |
GraphicsDevice |
The
GraphicsDevice class describes the graphics devices
that might be available in a particular graphics environment. |
GraphicsDevice.WindowTranslucency |
Kinds of translucency supported by the underlying system.
|
GraphicsEnvironment |
The
GraphicsEnvironment class describes the collection
of GraphicsDevice objects and Font objects
available to a Java(tm) application on a particular platform. |
GridBagConstraints |
The
GridBagConstraints class specifies constraints
for components that are laid out using the
GridBagLayout class. |
GridBagLayoutInfo |
The
GridBagLayoutInfo is an utility class for
GridBagLayout layout manager. |
HeadlessException |
Thrown when code that is dependent on a keyboard, display, or mouse
is called in an environment that does not support a keyboard, display,
or mouse.
|
Image |
The abstract class
Image is the superclass of all
classes that represent graphical images. |
ImageCapabilities |
Capabilities and properties of images.
|
Insets |
An
Insets object is a representation of the borders
of a container. |
ItemSelectable |
The interface for objects which contain a set of items for
which zero or more can be selected.
|
JobAttributes |
A set of attributes which control a print job.
|
JobAttributes.DefaultSelectionType |
A type-safe enumeration of possible default selection states.
|
JobAttributes.DestinationType |
A type-safe enumeration of possible job destinations.
|
JobAttributes.DialogType |
A type-safe enumeration of possible dialogs to display to the user.
|
JobAttributes.MultipleDocumentHandlingType |
A type-safe enumeration of possible multiple copy handling states.
|
JobAttributes.SidesType |
A type-safe enumeration of possible multi-page impositions.
|
KeyboardFocusManager |
The KeyboardFocusManager is responsible for managing the active and focused
Windows, and the current focus owner.
|
KeyEventDispatcher |
A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the
targeting and dispatching of all KeyEvents.
|
KeyEventPostProcessor |
A KeyEventPostProcessor cooperates with the current KeyboardFocusManager
in the final resolution of all unconsumed KeyEvents.
|
Label |
A
Label object is a component for placing text in a
container. |
LayoutManager |
Defines the interface for classes that know how to lay out
Container s. |
LayoutManager2 |
Defines an interface for classes that know how to layout Containers
based on a layout constraints object.
|
List |
The
List component presents the user with a
scrolling list of text items. |
Menu |
A
Menu object is a pull-down menu component
that is deployed from a menu bar. |
Menu.AccessibleAWTMenu |
Inner class of Menu used to provide default support for
accessibility.
|
MenuBar |
The
MenuBar class encapsulates the platform's
concept of a menu bar bound to a frame. |
MenuComponent |
The abstract class
MenuComponent is the superclass
of all menu-related components. |
MenuComponent.AccessibleAWTMenuComponent |
Inner class of
MenuComponent used to provide
default support for accessibility. |
MenuContainer |
The super class of all menu related containers.
|
MenuItem |
All items in a menu must belong to the class
MenuItem , or one of its subclasses. |
MenuItem.AccessibleAWTMenuItem |
Inner class of MenuItem used to provide default support for
accessibility.
|
MenuShortcut |
The
MenuShortcut class represents a keyboard accelerator
for a MenuItem. |
MultipleGradientPaint |
This is the superclass for Paints which use a multiple color
gradient to fill in their raster.
|
MultipleGradientPaint.ColorSpaceType |
The color space in which to perform the gradient interpolation.
|
MultipleGradientPaint.CycleMethod |
The method to use when painting outside the gradient bounds.
|
PageAttributes |
A set of attributes which control the output of a printed page.
|
PageAttributes.ColorType |
A type-safe enumeration of possible color states.
|
PageAttributes.MediaType |
A type-safe enumeration of possible paper sizes.
|
PageAttributes.OrientationRequestedType |
A type-safe enumeration of possible orientations.
|
PageAttributes.OriginType |
A type-safe enumeration of possible origins.
|
PageAttributes.PrintQualityType |
A type-safe enumeration of possible print qualities.
|
Paint |
This
Paint interface defines how color patterns
can be generated for Graphics2D operations. |
PaintContext |
The
PaintContext interface defines the encapsulated
and optimized environment to generate color patterns in device
space for fill or stroke operations on a
Graphics2D . |
Panel |
Panel is the simplest container class. |
Point |
A point representing a location in
(x,y) coordinate space,
specified in integer precision. |
PointerInfo |
A class that describes the pointer position.
|
Polygon |
The
Polygon class encapsulates a description of a
closed, two-dimensional region within a coordinate space. |
PopupMenu |
A class that implements a menu which can be dynamically popped up
at a specified position within a component.
|
PrintJob |
An abstract class which initiates and executes a print job.
|
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
RenderingHints |
The
RenderingHints class defines and manages collections of
keys and associated values which allow an application to provide input
into the choice of algorithms used by other classes which perform
rendering and image manipulation services. |
RenderingHints.Key |
Defines the base type of all keys used along with the
RenderingHints class to control various
algorithm choices in the rendering and imaging pipelines. |
Scrollbar |
The
Scrollbar class embodies a scroll bar, a
familiar user-interface object. |
ScrollPane |
A container class which implements automatic horizontal and/or
vertical scrolling for a single child component.
|
SecondaryLoop |
A helper interface to run the nested event loop.
|
Shape |
The
Shape interface provides definitions for objects
that represent some form of geometric shape. |
SplashScreen |
The splash screen can be displayed at application startup, before the
Java Virtual Machine (JVM) starts.
|
Stroke |
The
Stroke interface allows a
Graphics2D object to obtain a Shape that is the
decorated outline, or stylistic representation of the outline,
of the specified Shape . |
SystemColor |
A class to encapsulate symbolic colors representing the color of
native GUI objects on a system.
|
SystemTray |
The
SystemTray class represents the system tray for a
desktop. |
TextArea |
A
TextArea object is a multi-line region
that displays text. |
TextComponent |
The
TextComponent class is the superclass of
any component that allows the editing of some text. |
TextComponent.AccessibleAWTTextComponent |
This class implements accessibility support for the
TextComponent class. |
TextField |
A
TextField object is a text component
that allows for the editing of a single line of text. |
Toolkit |
This class is the abstract superclass of all actual
implementations of the Abstract Window Toolkit.
|
Transparency |
The
Transparency interface defines the common transparency
modes for implementing classes. |
TrayIcon |
A
TrayIcon object represents a tray icon that can be
added to the system tray . |
TrayIcon.MessageType |
The message type determines which icon will be displayed in the
caption of the message, and a possible system sound a message
may generate upon showing.
|
Window |
A
Window object is a top-level window with no borders and no
menubar. |
Window.AccessibleAWTWindow |
This class implements accessibility support for the
Window class. |
Window.Type |
Enumeration of available window types.
|
Class | Description |
---|---|
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Cursor |
A class to encapsulate the bitmap representation of the mouse cursor.
|
HeadlessException |
Thrown when code that is dependent on a keyboard, display, or mouse
is called in an environment that does not support a keyboard, display,
or mouse.
|
Image |
The abstract class
Image is the superclass of all
classes that represent graphical images. |
Insets |
An
Insets object is a representation of the borders
of a container. |
Point |
A point representing a location in
(x,y) coordinate space,
specified in integer precision. |
Class | Description |
---|---|
ActiveEvent |
An interface for events that know how to dispatch themselves.
|
Adjustable |
The interface for objects which have an adjustable numeric value
contained within a bounded range of values.
|
AWTEvent |
The root event class for all AWT events.
|
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
|
ItemSelectable |
The interface for objects which contain a set of items for
which zero or more can be selected.
|
Point |
A point representing a location in
(x,y) coordinate space,
specified in integer precision. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Window |
A
Window object is a top-level window with no borders and no
menubar. |
Class | Description |
---|---|
Font |
The
Font class represents fonts, which are used to
render text in a visible way. |
Graphics2D |
This
Graphics2D class extends the
Graphics class to provide more sophisticated
control over geometry, coordinate transformations, color management,
and text layout. |
Image |
The abstract class
Image is the superclass of all
classes that represent graphical images. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Shape |
The
Shape interface provides definitions for objects
that represent some form of geometric shape. |
Class | Description |
---|---|
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Shape |
The
Shape interface provides definitions for objects
that represent some form of geometric shape. |
Class | Description |
---|---|
AWTEvent |
The root event class for all AWT events.
|
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Class | Description |
---|---|
AWTEvent |
The root event class for all AWT events.
|
AWTException |
Signals that an Abstract Window Toolkit exception has occurred.
|
Image |
The abstract class
Image is the superclass of all
classes that represent graphical images. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Window |
A
Window object is a top-level window with no borders and no
menubar. |
Class | Description |
---|---|
BufferCapabilities |
Capabilities and properties of buffers.
|
Graphics |
The
Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
Graphics2D |
This
Graphics2D class extends the
Graphics class to provide more sophisticated
control over geometry, coordinate transformations, color management,
and text layout. |
GraphicsConfiguration |
The
GraphicsConfiguration class describes the
characteristics of a graphics destination such as a printer or monitor. |
Image |
The abstract class
Image is the superclass of all
classes that represent graphical images. |
ImageCapabilities |
Capabilities and properties of images.
|
Point |
A point representing a location in
(x,y) coordinate space,
specified in integer precision. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
RenderingHints |
The
RenderingHints class defines and manages collections of
keys and associated values which allow an application to provide input
into the choice of algorithms used by other classes which perform
rendering and image manipulation services. |
Transparency |
The
Transparency interface defines the common transparency
modes for implementing classes. |
Class | Description |
---|---|
RenderingHints |
The
RenderingHints class defines and manages collections of
keys and associated values which allow an application to provide input
into the choice of algorithms used by other classes which perform
rendering and image manipulation services. |
Shape |
The
Shape interface provides definitions for objects
that represent some form of geometric shape. |
Class | Description |
---|---|
Graphics |
The
Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
HeadlessException |
Thrown when code that is dependent on a keyboard, display, or mouse
is called in an environment that does not support a keyboard, display,
or mouse.
|
Class | Description |
---|---|
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Graphics |
The
Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
Image |
The abstract class
Image is the superclass of all
classes that represent graphical images. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Class | Description |
---|---|
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
|
Class | Description |
---|---|
Color |
The
Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Cursor |
A class to encapsulate the bitmap representation of the mouse cursor.
|
Dimension |
The
Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
Font |
The
Font class represents fonts, which are used to
render text in a visible way. |
FontMetrics |
The
FontMetrics class defines a font metrics object, which
encapsulates information about the rendering of a particular font on a
particular screen. |
IllegalComponentStateException |
Signals that an AWT component is not in an appropriate state for
the requested operation.
|
Point |
A point representing a location in
(x,y) coordinate space,
specified in integer precision. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Class | Description |
---|---|
Dimension |
The
Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
Point |
A point representing a location in
(x,y) coordinate space,
specified in integer precision. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Class | Description |
---|---|
GraphicsConfiguration |
The
GraphicsConfiguration class describes the
characteristics of a graphics destination such as a printer or monitor. |
HeadlessException |
Thrown when code that is dependent on a keyboard, display, or mouse
is called in an environment that does not support a keyboard, display,
or mouse.
|
Class | Description |
---|---|
Adjustable |
The interface for objects which have an adjustable numeric value
contained within a bounded range of values.
|
AWTKeyStroke |
An
AWTKeyStroke represents a key action on the
keyboard, or equivalent input device. |
BasicStroke |
The
BasicStroke class defines a basic set of rendering
attributes for the outlines of graphics primitives, which are rendered
with a Graphics2D object that has its Stroke attribute set to
this BasicStroke . |
Color |
The
Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Component.AccessibleAWTComponent |
Inner class of Component used to provide default support for
accessibility.
|
Component.BaselineResizeBehavior |
Enumeration of the common ways the baseline of a component can
change as the size changes.
|
ComponentOrientation |
The ComponentOrientation class encapsulates the language-sensitive
orientation that is to be used to order the elements of a component
or of text.
|
Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
|
Container.AccessibleAWTContainer |
Inner class of Container used to provide default support for
accessibility.
|
Cursor |
A class to encapsulate the bitmap representation of the mouse cursor.
|
DefaultKeyboardFocusManager |
The default KeyboardFocusManager for AWT applications.
|
Dialog |
A Dialog is a top-level window with a title and a border
that is typically used to take some form of input from the user.
|
Dialog.AccessibleAWTDialog |
This class implements accessibility support for the
Dialog class. |
Dialog.ModalityType |
Modal dialogs block all input to some top-level windows.
|
Dimension |
The
Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
FocusTraversalPolicy |
A FocusTraversalPolicy defines the order in which Components with a
particular focus cycle root are traversed.
|
Font |
The
Font class represents fonts, which are used to
render text in a visible way. |
FontMetrics |
The
FontMetrics class defines a font metrics object, which
encapsulates information about the rendering of a particular font on a
particular screen. |
Frame |
A
Frame is a top-level window with a title and a border. |
Frame.AccessibleAWTFrame |
This class implements accessibility support for the
Frame class. |
Graphics |
The
Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
Graphics2D |
This
Graphics2D class extends the
Graphics class to provide more sophisticated
control over geometry, coordinate transformations, color management,
and text layout. |
GraphicsConfiguration |
The
GraphicsConfiguration class describes the
characteristics of a graphics destination such as a printer or monitor. |
HeadlessException |
Thrown when code that is dependent on a keyboard, display, or mouse
is called in an environment that does not support a keyboard, display,
or mouse.
|
IllegalComponentStateException |
Signals that an AWT component is not in an appropriate state for
the requested operation.
|
Image |
The abstract class
Image is the superclass of all
classes that represent graphical images. |
Insets |
An
Insets object is a representation of the borders
of a container. |
ItemSelectable |
The interface for objects which contain a set of items for
which zero or more can be selected.
|
KeyboardFocusManager |
The KeyboardFocusManager is responsible for managing the active and focused
Windows, and the current focus owner.
|
KeyEventDispatcher |
A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the
targeting and dispatching of all KeyEvents.
|
KeyEventPostProcessor |
A KeyEventPostProcessor cooperates with the current KeyboardFocusManager
in the final resolution of all unconsumed KeyEvents.
|
LayoutManager |
Defines the interface for classes that know how to lay out
Container s. |
LayoutManager2 |
Defines an interface for classes that know how to layout Containers
based on a layout constraints object.
|
MediaTracker |
The
MediaTracker class is a utility class to track
the status of a number of media objects. |
MenuContainer |
The super class of all menu related containers.
|
Paint |
This
Paint interface defines how color patterns
can be generated for Graphics2D operations. |
Panel |
Panel is the simplest container class. |
Panel.AccessibleAWTPanel |
This class implements accessibility support for the
Panel class. |
Point |
A point representing a location in
(x,y) coordinate space,
specified in integer precision. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Shape |
The
Shape interface provides definitions for objects
that represent some form of geometric shape. |
Window |
A
Window object is a top-level window with no borders and no
menubar. |
Window.AccessibleAWTWindow |
This class implements accessibility support for the
Window class. |
Class | Description |
---|---|
BasicStroke |
The
BasicStroke class defines a basic set of rendering
attributes for the outlines of graphics primitives, which are rendered
with a Graphics2D object that has its Stroke attribute set to
this BasicStroke . |
Color |
The
Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Component.BaselineResizeBehavior |
Enumeration of the common ways the baseline of a component can
change as the size changes.
|
Dimension |
The
Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
Font |
The
Font class represents fonts, which are used to
render text in a visible way. |
Graphics |
The
Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
Insets |
An
Insets object is a representation of the borders
of a container. |
Paint |
This
Paint interface defines how color patterns
can be generated for Graphics2D operations. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Class | Description |
---|---|
Color |
The
Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
|
Graphics |
The
Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
MenuContainer |
The super class of all menu related containers.
|
Class | Description |
---|---|
AWTEvent |
The root event class for all AWT events.
|
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
|
Class | Description |
---|---|
AWTEvent |
The root event class for all AWT events.
|
Color |
The
Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Component.BaselineResizeBehavior |
Enumeration of the common ways the baseline of a component can
change as the size changes.
|
Dimension |
The
Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
Font |
The
Font class represents fonts, which are used to
render text in a visible way. |
Graphics |
The
Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
Insets |
An
Insets object is a representation of the borders
of a container. |
Paint |
This
Paint interface defines how color patterns
can be generated for Graphics2D operations. |
Point |
A point representing a location in
(x,y) coordinate space,
specified in integer precision. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Transparency |
The
Transparency interface defines the common transparency
modes for implementing classes. |
Class | Description |
---|---|
Color |
The
Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Component.BaselineResizeBehavior |
Enumeration of the common ways the baseline of a component can
change as the size changes.
|
Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
|
Dimension |
The
Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
Font |
The
Font class represents fonts, which are used to
render text in a visible way. |
FontMetrics |
The
FontMetrics class defines a font metrics object, which
encapsulates information about the rendering of a particular font on a
particular screen. |
Graphics |
The
Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
GridBagConstraints |
The
GridBagConstraints class specifies constraints
for components that are laid out using the
GridBagLayout class. |
Insets |
An
Insets object is a representation of the borders
of a container. |
ItemSelectable |
The interface for objects which contain a set of items for
which zero or more can be selected.
|
LayoutManager |
Defines the interface for classes that know how to lay out
Container s. |
LayoutManager2 |
Defines an interface for classes that know how to layout Containers
based on a layout constraints object.
|
MenuContainer |
The super class of all menu related containers.
|
Point |
A point representing a location in
(x,y) coordinate space,
specified in integer precision. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Shape |
The
Shape interface provides definitions for objects
that represent some form of geometric shape. |
Window |
A
Window object is a top-level window with no borders and no
menubar. |
Class | Description |
---|---|
Color |
The
Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
|
Dimension |
The
Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
Graphics |
The
Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
Insets |
An
Insets object is a representation of the borders
of a container. |
ItemSelectable |
The interface for objects which contain a set of items for
which zero or more can be selected.
|
LayoutManager |
Defines the interface for classes that know how to lay out
Container s. |
MenuContainer |
The super class of all menu related containers.
|
Point |
A point representing a location in
(x,y) coordinate space,
specified in integer precision. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Class | Description |
---|---|
Dimension |
The
Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
Graphics |
The
Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
Point |
A point representing a location in
(x,y) coordinate space,
specified in integer precision. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Class | Description |
---|---|
Color |
The
Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Dimension |
The
Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
Font |
The
Font class represents fonts, which are used to
render text in a visible way. |
Graphics2D |
This
Graphics2D class extends the
Graphics class to provide more sophisticated
control over geometry, coordinate transformations, color management,
and text layout. |
Insets |
An
Insets object is a representation of the borders
of a container. |
LinearGradientPaint |
The
LinearGradientPaint class provides a way to fill
a Shape with a linear color gradient pattern. |
RadialGradientPaint |
The
RadialGradientPaint class provides a way to fill a shape with
a circular radial color gradient pattern. |
Class | Description |
---|---|
Color |
The
Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
|
Dimension |
The
Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
Font |
The
Font class represents fonts, which are used to
render text in a visible way. |
FontMetrics |
The
FontMetrics class defines a font metrics object, which
encapsulates information about the rendering of a particular font on a
particular screen. |
Graphics |
The
Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
Insets |
An
Insets object is a representation of the borders
of a container. |
LayoutManager |
Defines the interface for classes that know how to lay out
Container s. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Class | Description |
---|---|
Color |
The
Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Component.AccessibleAWTComponent |
Inner class of Component used to provide default support for
accessibility.
|
Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
|
Container.AccessibleAWTContainer |
Inner class of Container used to provide default support for
accessibility.
|
Cursor |
A class to encapsulate the bitmap representation of the mouse cursor.
|
Dimension |
The
Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
Font |
The
Font class represents fonts, which are used to
render text in a visible way. |
FontMetrics |
The
FontMetrics class defines a font metrics object, which
encapsulates information about the rendering of a particular font on a
particular screen. |
MenuContainer |
The super class of all menu related containers.
|
Point |
A point representing a location in
(x,y) coordinate space,
specified in integer precision. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Class | Description |
---|---|
Color |
The
Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Component.AccessibleAWTComponent |
Inner class of Component used to provide default support for
accessibility.
|
ComponentOrientation |
The ComponentOrientation class encapsulates the language-sensitive
orientation that is to be used to order the elements of a component
or of text.
|
Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
|
Container.AccessibleAWTContainer |
Inner class of Container used to provide default support for
accessibility.
|
Dimension |
The
Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
Font |
The
Font class represents fonts, which are used to
render text in a visible way. |
FontMetrics |
The
FontMetrics class defines a font metrics object, which
encapsulates information about the rendering of a particular font on a
particular screen. |
Graphics |
The
Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
Insets |
An
Insets object is a representation of the borders
of a container. |
MenuContainer |
The super class of all menu related containers.
|
Point |
A point representing a location in
(x,y) coordinate space,
specified in integer precision. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Shape |
The
Shape interface provides definitions for objects
that represent some form of geometric shape. |
Class | Description |
---|---|
Color |
The
Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Cursor |
A class to encapsulate the bitmap representation of the mouse cursor.
|
Font |
The
Font class represents fonts, which are used to
render text in a visible way. |
Graphics |
The
Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
Image |
The abstract class
Image is the superclass of all
classes that represent graphical images. |
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
Shape |
The
Shape interface provides definitions for objects
that represent some form of geometric shape. |
Class | Description |
---|---|
Color |
The
Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
|
Dimension |
The
Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
Font |
The
Font class represents fonts, which are used to
render text in a visible way. |
Graphics |
The
Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
MenuContainer |
The super class of all menu related containers.
|
Rectangle |
A
Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height. |
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