Package org.joml

Class Interpolationf


  • public class Interpolationf
    extends java.lang.Object
    Contains various interpolation functions.
    Author:
    Kai Burjack
    • Constructor Summary

      Constructors 
      Constructor Description
      Interpolationf()  
    • Method Summary

      All Methods Static Methods Concrete Methods 
      Modifier and Type Method Description
      static Vector2f dFdxLinear​(float v0X, float v0Y, float f0X, float f0Y, float v1X, float v1Y, float f1X, float f1Y, float v2X, float v2Y, float f2X, float f2Y, Vector2f dest)
      Compute the first-order derivative of a linear two-dimensional function f with respect to X and store the result in dest.
      static Vector2f dFdyLinear​(float v0X, float v0Y, float f0X, float f0Y, float v1X, float v1Y, float f1X, float f1Y, float v2X, float v2Y, float f2X, float f2Y, Vector2f dest)
      Compute the first-order derivative of a linear two-dimensional function f with respect to Y and store the result in dest.
      static float interpolateTriangle​(float v0X, float v0Y, float f0, float v1X, float v1Y, float f1, float v2X, float v2Y, float f2, float x, float y)
      Bilinearly interpolate the single scalar value f over the given triangle.
      static Vector3f interpolateTriangle​(float v0X, float v0Y, float f0X, float f0Y, float f0Z, float v1X, float v1Y, float f1X, float f1Y, float f1Z, float v2X, float v2Y, float f2X, float f2Y, float f2Z, float x, float y, Vector3f dest)
      Bilinearly interpolate the three-dimensional vector f over the given triangle and store the result in dest.
      static Vector2f interpolateTriangle​(float v0X, float v0Y, float f0X, float f0Y, float v1X, float v1Y, float f1X, float f1Y, float v2X, float v2Y, float f2X, float f2Y, float x, float y, Vector2f dest)
      Bilinearly interpolate the two-dimensional vector f over the given triangle and store the result in dest.
      static Vector3f interpolationFactorsTriangle​(float v0X, float v0Y, float v1X, float v1Y, float v2X, float v2Y, float x, float y, Vector3f dest)
      Compute the interpolation factors (t0, t1, t2) in order to interpolate an arbitrary value over a given triangle at the given point (x, y).
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • Interpolationf

        public Interpolationf()
    • Method Detail

      • interpolateTriangle

        public static float interpolateTriangle​(float v0X,
                                                float v0Y,
                                                float f0,
                                                float v1X,
                                                float v1Y,
                                                float f1,
                                                float v2X,
                                                float v2Y,
                                                float f2,
                                                float x,
                                                float y)
        Bilinearly interpolate the single scalar value f over the given triangle.

        Reference: https://en.wikipedia.org/

        Parameters:
        v0X - the x coordinate of the first triangle vertex
        v0Y - the y coordinate of the first triangle vertex
        f0 - the value of f at the first vertex
        v1X - the x coordinate of the second triangle vertex
        v1Y - the y coordinate of the second triangle vertex
        f1 - the value of f at the second vertex
        v2X - the x coordinate of the third triangle vertex
        v2Y - the y coordinate of the third triangle vertex
        f2 - the value of f at the third vertex
        x - the x coordinate of the point to interpolate f at
        y - the y coordinate of the point to interpolate f at
        Returns:
        the interpolated value of f
      • interpolateTriangle

        public static Vector2f interpolateTriangle​(float v0X,
                                                   float v0Y,
                                                   float f0X,
                                                   float f0Y,
                                                   float v1X,
                                                   float v1Y,
                                                   float f1X,
                                                   float f1Y,
                                                   float v2X,
                                                   float v2Y,
                                                   float f2X,
                                                   float f2Y,
                                                   float x,
                                                   float y,
                                                   Vector2f dest)
        Bilinearly interpolate the two-dimensional vector f over the given triangle and store the result in dest.

        Reference: https://en.wikipedia.org/

        Parameters:
        v0X - the x coordinate of the first triangle vertex
        v0Y - the y coordinate of the first triangle vertex
        f0X - the x component of the value of f at the first vertex
        f0Y - the y component of the value of f at the first vertex
        v1X - the x coordinate of the second triangle vertex
        v1Y - the y coordinate of the second triangle vertex
        f1X - the x component of the value of f at the second vertex
        f1Y - the y component of the value of f at the second vertex
        v2X - the x coordinate of the third triangle vertex
        v2Y - the y coordinate of the third triangle vertex
        f2X - the x component of the value of f at the third vertex
        f2Y - the y component of the value of f at the third vertex
        x - the x coordinate of the point to interpolate f at
        y - the y coordinate of the point to interpolate f at
        dest - will hold the interpolation result
        Returns:
        dest
      • dFdxLinear

        public static Vector2f dFdxLinear​(float v0X,
                                          float v0Y,
                                          float f0X,
                                          float f0Y,
                                          float v1X,
                                          float v1Y,
                                          float f1X,
                                          float f1Y,
                                          float v2X,
                                          float v2Y,
                                          float f2X,
                                          float f2Y,
                                          Vector2f dest)
        Compute the first-order derivative of a linear two-dimensional function f with respect to X and store the result in dest.

        This method computes the constant rate of change for f given the three values of f at the specified three inputs (v0X, v0Y), (v1X, v1Y) and (v2X, v2Y).

        Parameters:
        v0X - the x coordinate of the first triangle vertex
        v0Y - the y coordinate of the first triangle vertex
        f0X - the x component of the value of f at the first vertex
        f0Y - the y component of the value of f at the first vertex
        v1X - the x coordinate of the second triangle vertex
        v1Y - the y coordinate of the second triangle vertex
        f1X - the x component of the value of f at the second vertex
        f1Y - the y component of the value of f at the second vertex
        v2X - the x coordinate of the third triangle vertex
        v2Y - the y coordinate of the third triangle vertex
        f2X - the x component of the value of f at the third vertex
        f2Y - the y component of the value of f at the third vertex
        dest - will hold the result
        Returns:
        dest
      • dFdyLinear

        public static Vector2f dFdyLinear​(float v0X,
                                          float v0Y,
                                          float f0X,
                                          float f0Y,
                                          float v1X,
                                          float v1Y,
                                          float f1X,
                                          float f1Y,
                                          float v2X,
                                          float v2Y,
                                          float f2X,
                                          float f2Y,
                                          Vector2f dest)
        Compute the first-order derivative of a linear two-dimensional function f with respect to Y and store the result in dest.

        This method computes the constant rate of change for f given the three values of f at the specified three inputs (v0X, v0Y), (v1X, v1Y) and (v2X, v2Y).

        Parameters:
        v0X - the x coordinate of the first triangle vertex
        v0Y - the y coordinate of the first triangle vertex
        f0X - the x component of the value of f at the first vertex
        f0Y - the y component of the value of f at the first vertex
        v1X - the x coordinate of the second triangle vertex
        v1Y - the y coordinate of the second triangle vertex
        f1X - the x component of the value of f at the second vertex
        f1Y - the y component of the value of f at the second vertex
        v2X - the x coordinate of the third triangle vertex
        v2Y - the y coordinate of the third triangle vertex
        f2X - the x component of the value of f at the third vertex
        f2Y - the y component of the value of f at the third vertex
        dest - will hold the result
        Returns:
        dest
      • interpolateTriangle

        public static Vector3f interpolateTriangle​(float v0X,
                                                   float v0Y,
                                                   float f0X,
                                                   float f0Y,
                                                   float f0Z,
                                                   float v1X,
                                                   float v1Y,
                                                   float f1X,
                                                   float f1Y,
                                                   float f1Z,
                                                   float v2X,
                                                   float v2Y,
                                                   float f2X,
                                                   float f2Y,
                                                   float f2Z,
                                                   float x,
                                                   float y,
                                                   Vector3f dest)
        Bilinearly interpolate the three-dimensional vector f over the given triangle and store the result in dest.

        Reference: https://en.wikipedia.org/

        Parameters:
        v0X - the x coordinate of the first triangle vertex
        v0Y - the y coordinate of the first triangle vertex
        f0X - the x component of the value of f at the first vertex
        f0Y - the y component of the value of f at the first vertex
        f0Z - the z component of the value of f at the first vertex
        v1X - the x coordinate of the second triangle vertex
        v1Y - the y coordinate of the second triangle vertex
        f1X - the x component of the value of f at the second vertex
        f1Y - the y component of the value of f at the second vertex
        f1Z - the z component of the value of f at the second vertex
        v2X - the x coordinate of the third triangle vertex
        v2Y - the y coordinate of the third triangle vertex
        f2X - the x component of the value of f at the third vertex
        f2Y - the y component of the value of f at the third vertex
        f2Z - the z component of the value of f at the third vertex
        x - the x coordinate of the point to interpolate f at
        y - the y coordinate of the point to interpolate f at
        dest - will hold the interpolation result
        Returns:
        dest
      • interpolationFactorsTriangle

        public static Vector3f interpolationFactorsTriangle​(float v0X,
                                                            float v0Y,
                                                            float v1X,
                                                            float v1Y,
                                                            float v2X,
                                                            float v2Y,
                                                            float x,
                                                            float y,
                                                            Vector3f dest)
        Compute the interpolation factors (t0, t1, t2) in order to interpolate an arbitrary value over a given triangle at the given point (x, y).

        This method takes in the 2D vertex positions of the three vertices of a triangle and stores in dest the factors (t0, t1, t2) in the equation v' = v0 * t0 + v1 * t1 + v2 * t2 where (v0, v1, v2) are arbitrary (scalar or vector) values associated with the respective vertices of the triangle. The computed value v' is the interpolated value at the given position (x, y).

        Parameters:
        v0X - the x coordinate of the first triangle vertex
        v0Y - the y coordinate of the first triangle vertex
        v1X - the x coordinate of the second triangle vertex
        v1Y - the y coordinate of the second triangle vertex
        v2X - the x coordinate of the third triangle vertex
        v2Y - the y coordinate of the third triangle vertex
        x - the x coordinate of the point to interpolate at
        y - the y coordinate of the point to interpolate at
        dest - will hold the interpolation factors (t0, t1, t2)
        Returns:
        dest