public class MouseBehaviorState extends BehaviorState
control, node, nodeClassName, symbol
Constructor and Description |
---|
MouseBehaviorState(SymbolTableData symbol,
Controller control) |
Modifier and Type | Method and Description |
---|---|
void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE
calling super.buildGraph().
|
void |
readObject(DataInput in) |
void |
writeObject(DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
createNode
cleanup, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString
public MouseBehaviorState(SymbolTableData symbol, Controller control)
public void writeObject(DataOutput out) throws IOException
SceneGraphObjectState
writeObject
in class BehaviorState
IOException
public void readObject(DataInput in) throws IOException
readObject
in class BehaviorState
IOException
public void buildGraph()
SceneGraphObjectState
buildGraph
in class BehaviorState
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