Uses of Class
net.preibisch.mvrecon.vecmath.Vector3d

Packages that use Vector3d
  • Uses of Vector3d in net.preibisch.mvrecon.process.boundingbox

    Methods in net.preibisch.mvrecon.process.boundingbox with parameters of type Vector3d
    Modifier and Type
    Method
    Description
    BoundingBoxReorientation.getRotation(Vector3d v0, Vector3d v1)
    Computes a Transform3D that will rotate vector v0 into the direction of vector v1.
    protected net.imglib2.util.Pair<Double,double[]>
    BoundingBoxReorientation.testAxis(Vector3d v, List<net.imglib2.RealLocalizable> points)
    Test one major axis for the minimal bounding box volume required
  • Uses of Vector3d in net.preibisch.mvrecon.vecmath

    Methods in net.preibisch.mvrecon.vecmath with parameters of type Vector3d
    Modifier and Type
    Method
    Description
    final double
    Vector3d.angle(Vector3d v1)
    Returns the angle in radians between this vector and the vector parameter; the return value is constrained to the range [0,PI].
    final void
    Vector3d.cross(Vector3d v1, Vector3d v2)
    Sets this vector to the vector cross product of vectors v1 and v2.
    final double
    Vector3d.dot(Vector3d v1)
    Returns the dot product of this vector and vector v1.
    final double
    Matrix4d.get(Matrix3d m1, Vector3d t1)
    Performs an SVD normalization of this matrix to calculate the rotation as a 3x3 matrix, the translation, and the scale.
    final double
    Matrix4d.get(Matrix3f m1, Vector3d t1)
    Performs an SVD normalization of this matrix to calculate the rotation as a 3x3 matrix, the translation, and the scale.
    final void
    Matrix4d.get(Vector3d trans)
    Retrieves the translational components of this matrix.
    final double
    Transform3D.get(Matrix3d m1, Vector3d t1)
    Places the normalized rotational component of this transform into the matrix parameter; place the translational component into the vector parameter.
    final double
    Transform3D.get(Matrix3f m1, Vector3d t1)
    Places the normalized rotational component of this transform into the matrix parameter; place the translational component into the vector parameter.
    final double
    Transform3D.get(Quat4d q1, Vector3d t1)
    Places the quaternion equivalent of the normalized rotational component of this transform into the quaternion parameter; places the translational component into the Vector parameter.
    final double
    Transform3D.get(Quat4f q1, Vector3d t1)
    Places the quaternion equivalent of the normalized rotational component of this transform into the quaternion parameter; places the translational component into the Vector parameter.
    final void
    Transform3D.get(Vector3d trans)
    Retrieves the translational components of this transform.
    final void
    Matrix3d.getColumn(int column, Vector3d v)
    Copies the matrix values in the specified column into the vector parameter.
    final void
    Matrix3d.getRow(int row, Vector3d v)
    Copies the matrix values in the specified row into the vector parameter.
    final void
    Transform3D.getScale(Vector3d scale)
    Gets the possibly non-uniform scale components of the current transform and places them into the scale vector.
    void
    Transform3D.lookAt(Point3d eye, Point3d center, Vector3d up)
    Helping function that specifies the position and orientation of a view matrix.
    final void
    Vector3d.normalize(Vector3d v1)
    Sets the value of this vector to the normalization of vector v1.
    final void
    AxisAngle4d.set(Vector3d axis, double angle)
    Sets the value of this AxisAngle4d to the specified axis and angle.
    final void
    Matrix4d.set(double scale, Vector3d v1)
    Sets the value of this transform to a scale and translation matrix; the scale is not applied to the translation and all of the matrix values are modified.
    final void
    Matrix4d.set(Matrix3d m1, Vector3d t1, double scale)
    Sets the value of this matrix from the rotation expressed by the rotation matrix m1, the translation t1, and the scale factor.
    final void
    Matrix4d.set(Quat4d q1, Vector3d t1, double s)
    Sets the value of this matrix from the rotation expressed by the quaternion q1, the translation t1, and the scale s.
    final void
    Matrix4d.set(Quat4f q1, Vector3d t1, double s)
    Sets the value of this matrix from the rotation expressed by the quaternion q1, the translation t1, and the scale s.
    final void
    Matrix4d.set(Vector3d v1)
    Sets the value of this matrix to a translate matrix by the passed translation value.
    final void
    Matrix4d.set(Vector3d v1, double scale)
    Sets the value of this transform to a scale and translation matrix; the translation is scaled by the scale factor and all of the matrix values are modified.
    final void
    Matrix4f.set(Matrix3d m1, Vector3d t1, double scale)
    Sets the value of this matrix from the rotation expressed by the rotation matrix m1, the translation t1, and the scale factor.
    final void
    Matrix4f.set(Quat4d q1, Vector3d t1, double s)
    Sets the value of this matrix from the rotation expressed by the quaternion q1, the translation t1, and the scale s.
    final void
    Transform3D.set(double scale, Vector3d v1)
    Sets the value of this transform to a scale and translation matrix; the scale is not applied to the translation and all of the matrix values are modified.
    final void
    Transform3D.set(Matrix3d m1, Vector3d t1, double s)
    Sets the value of this matrix from the rotation expressed by the rotation matrix m1, the translation t1, and the scale s.
    final void
    Transform3D.set(Matrix3f m1, Vector3d t1, double s)
    Sets the value of this matrix from the rotation expressed by the rotation matrix m1, the translation t1, and the scale s.
    final void
    Transform3D.set(Quat4d q1, Vector3d t1, double s)
    Sets the value of this matrix from the rotation expressed by the quaternion q1, the translation t1, and the scale s.
    final void
    Transform3D.set(Quat4f q1, Vector3d t1, double s)
    Sets the value of this matrix from the rotation expressed by the quaternion q1, the translation t1, and the scale s.
    final void
    Transform3D.set(Vector3d trans)
    Sets the translational value of this matrix to the Vector3d paramter values, and sets the other components of the matrix as if this transform were an identity matrix.
    final void
    Transform3D.set(Vector3d v1, double scale)
    Sets the value of this transform to a scale and translation matrix; the translation is scaled by the scale factor and all of the matrix values are modified.
    final void
    Matrix3d.setColumn(int column, Vector3d v)
    Sets the specified column of this matrix3d to the vector provided.
    final void
    Transform3D.setEuler(Vector3d euler)
    Sets the rotational component (upper 3x3) of this transform to the rotation matrix converted from the Euler angles provided; the other non-rotational elements are set as if this were an identity matrix.
    final void
    Matrix3d.setRow(int row, Vector3d v)
    Sets the specified row of this matrix3d to the Vector provided.
    final void
    Transform3D.setScale(Vector3d scale)
    Sets the possibly non-uniform scale component of the current transform; any existing scale is first factored out of the existing transform before the new scale is applied.
    final void
    Matrix4d.setTranslation(Vector3d trans)
    Modifies the translational components of this matrix to the values of the Vector3d argument; the other values of this matrix are not modified.
    final void
    Transform3D.setTranslation(Vector3d trans)
    Replaces the translational components of this transform to the values in the Vector3d argument; the other values of this transform are not modified.
    final void
    Matrix4d.transform(Vector3d normal)
    Transforms the normal parameter by this transform and places the value back into normal.
    final void
    Matrix4d.transform(Vector3d normal, Vector3d normalOut)
    Transforms the normal parameter by this Matrix4d and places the value into normalOut.
    final void
    Transform3D.transform(Vector3d normal)
    Transforms the normal parameter by this transform and places the value back into normal.
    final void
    Transform3D.transform(Vector3d normal, Vector3d normalOut)
    Transforms the normal parameter by this transform and places the value into normalOut.
    Constructors in net.preibisch.mvrecon.vecmath with parameters of type Vector3d
    Modifier
    Constructor
    Description
     
    AxisAngle4d(Vector3d axis, double angle)
    Constructs and initializes an AxisAngle4d from the specified axis and angle.
     
    Matrix4d(Matrix3d m1, Vector3d t1, double s)
    Constructs and initializes a Matrix4f from the rotation matrix, translation, and scale values; the scale is applied only to the rotational components of the matrix (upper 3x3) and not to the translational components of the matrix.
     
    Matrix4d(Matrix3f m1, Vector3d t1, double s)
    Constructs and initializes a Matrix4d from the rotation matrix, translation, and scale values; the scale is applied only to the rotational components of the matrix (upper 3x3) and not to the translational components of the matrix.
     
    Matrix4d(Quat4d q1, Vector3d t1, double s)
    Constructs and initializes a Matrix4d from the quaternion, translation, and scale values; the scale is applied only to the rotational components of the matrix (upper 3x3) and not to the translational components.
     
    Matrix4d(Quat4f q1, Vector3d t1, double s)
    Constructs and initializes a Matrix4d from the quaternion, translation, and scale values; the scale is applied only to the rotational components of the matrix (upper 3x3) and not to the translational components.
     
    Transform3D(Matrix3d m1, Vector3d t1, double s)
    Constructs and initializes a transform from the rotation matrix, translation, and scale values.
     
    Transform3D(Matrix3f m1, Vector3d t1, double s)
    Constructs and initializes a transform from the rotation matrix, translation, and scale values.
     
    Transform3D(Quat4d q1, Vector3d t1, double s)
    Constructs and initializes a transform from the quaternion, translation, and scale values.
     
    Transform3D(Quat4f q1, Vector3d t1, double s)
    Constructs and initializes a transform from the quaternion, translation, and scale values.
     
    Constructs and initializes a Vector3d from the specified Vector3d.
     
    Constructs and initializes a Vector3f from the specified Vector3d.