Uses of Class
net.preibisch.mvrecon.vecmath.Tuple3d

Packages that use Tuple3d
Package
Description
 
  • Uses of Tuple3d in net.preibisch.mvrecon.vecmath

    Modifier and Type
    Class
    Description
    class 
    A 3 element point that is represented by double precision floating point x,y,z coordinates.
    class 
    A 3-element vector that is represented by double-precision floating point x,y,z coordinates.
    Methods in net.preibisch.mvrecon.vecmath with parameters of type Tuple3d
    Modifier and Type
    Method
    Description
    final void
    Tuple3d.absolute(Tuple3d t)
    Sets each component of the tuple parameter to its absolute value and places the modified values into this tuple.
    final void
    Tuple3d.add(Tuple3d t1)
    Sets the value of this tuple to the sum of itself and t1.
    final void
    Tuple3d.add(Tuple3d t1, Tuple3d t2)
    Sets the value of this tuple to the sum of tuples t1 and t2.
    final void
    Tuple3d.clamp(double min, double max, Tuple3d t)
    Clamps the tuple parameter to the range [low, high] and places the values into this tuple.
    final void
    Tuple3d.clamp(float min, float max, Tuple3d t)
     
    final void
    Tuple3d.clampMax(double max, Tuple3d t)
    Clamps the maximum value of the tuple parameter to the max parameter and places the values into this tuple.
    final void
    Tuple3d.clampMax(float max, Tuple3d t)
     
    final void
    Tuple3d.clampMin(double min, Tuple3d t)
    Clamps the minimum value of the tuple parameter to the min parameter and places the values into this tuple.
    final void
    Tuple3d.clampMin(float min, Tuple3d t)
     
    boolean
    Tuple3d.epsilonEquals(Tuple3d t1, double epsilon)
    Returns true if the L-infinite distance between this tuple and tuple t1 is less than or equal to the epsilon parameter, otherwise returns false.
    boolean
    Tuple3d.equals(Tuple3d t1)
    Returns true if all of the data members of Tuple3d t1 are equal to the corresponding data members in this Tuple3d.
    final void
    Tuple3d.get(Tuple3d t)
    Copies the x,y,z coordinates of this tuple into the tuple t.
    final void
    Tuple3d.interpolate(Tuple3d t1, double alpha)
    Linearly interpolates between this tuple and tuple t1 and places the result into this tuple: this = (1-alpha)*this + alpha*t1.
    final void
    Tuple3d.interpolate(Tuple3d t1, float alpha)
     
    final void
    Tuple3d.interpolate(Tuple3d t1, Tuple3d t2, double alpha)
    Linearly interpolates between tuples t1 and t2 and places the result into this tuple: this = (1-alpha)*t1 + alpha*t2.
    final void
    Tuple3d.interpolate(Tuple3d t1, Tuple3d t2, float alpha)
     
    final void
    Tuple3d.negate(Tuple3d t1)
    Sets the value of this tuple to the negation of tuple t1.
    final void
    Tuple3d.scale(double s, Tuple3d t1)
    Sets the value of this tuple to the scalar multiplication of tuple t1.
    final void
    Tuple3d.scaleAdd(double s, Tuple3d t1)
    Sets the value of this tuple to the scalar multiplication of itself and then adds tuple t1 (this = s*this + t1).
    final void
    Tuple3d.scaleAdd(double s, Tuple3d t1, Tuple3d t2)
    Sets the value of this tuple to the scalar multiplication of tuple t1 and then adds tuple t2 (this = s*t1 + t2).
    final void
    Point4d.set(Tuple3d t1)
    Sets the x,y,z components of this point to the corresponding components of tuple t1.
    final void
    Tuple3d.set(Tuple3d t1)
    Sets the value of this tuple to the value of tuple t1.
    final void
    Tuple3f.set(Tuple3d t1)
    Sets the value of this tuple to the value of tuple t1.
    final void
    Vector4d.set(Tuple3d t1)
    Sets the x,y,z components of this vector to the corresponding components of tuple t1.
    final void
    Tuple3d.sub(Tuple3d t1)
    Sets the value of this tuple to the difference of itself and t1 (this = this - t1).
    final void
    Tuple3d.sub(Tuple3d t1, Tuple3d t2)
    Sets the value of this tuple to the difference of tuples t1 and t2 (this = t1 - t2).
    final void
    Matrix3d.transform(Tuple3d t)
    Multiply this matrix by the tuple t and place the result back into the tuple (t = this*t).
    final void
    Matrix3d.transform(Tuple3d t, Tuple3d result)
    Multiply this matrix by the tuple t and and place the result into the tuple "result" (result = this*t).
    Constructors in net.preibisch.mvrecon.vecmath with parameters of type Tuple3d
    Modifier
    Constructor
    Description
     
    Constructs and initializes a Color3f from the specified Tuple3d.
     
    Constructs and initializes a Point3d from the specified Tuple3d.
     
    Constructs and initializes a Point3f from the specified Tuple3d.
     
    Constructs and initializes a Point4d from the specified Tuple3d.
     
    Constructs and initializes a Tuple3d from the specified Tuple3d.
     
    Constructs and initializes a Tuple3f from the specified Tuple3d.
     
    Constructs and initializes a Vector3d from the specified Tuple3d.
     
    Constructs and initializes a Vector3f from the specified Tuple3d.
     
    Constructs and initializes a Vector4d from the specified Tuple3d.