Uses of Class
net.preibisch.mvrecon.vecmath.Matrix3f

Packages that use Matrix3f
Package
Description
 
  • Uses of Matrix3f in net.preibisch.mvrecon.vecmath

    Methods in net.preibisch.mvrecon.vecmath with parameters of type Matrix3f
    Modifier and Type
    Method
    Description
    final void
    Matrix3f.add(float scalar, Matrix3f m1)
    Adds a scalar to each component of the matrix m1 and places the result into this.
    final void
    Matrix3f.add(Matrix3f m1)
    Sets the value of this matrix to the matrix sum of itself and matrix m1.
    final void
    Matrix3f.add(Matrix3f m1, Matrix3f m2)
    Sets the value of this matrix to the matrix sum of matrices m1 and m2.
    boolean
    Matrix3f.epsilonEquals(Matrix3f m1, float epsilon)
    Returns true if the L-infinite distance between this matrix and matrix m1 is less than or equal to the epsilon parameter, otherwise returns false.
    boolean
    Matrix3f.equals(Matrix3f m1)
    Returns true if all of the data members of Matrix3f m1 are equal to the corresponding data members in this Matrix3f.
    final void
    Matrix4d.get(Matrix3f m1)
    Performs an SVD normalization of this matrix in order to acquire the normalized rotational component; the values are placed into the Matrix3f parameter.
    final double
    Matrix4d.get(Matrix3f m1, Vector3d t1)
    Performs an SVD normalization of this matrix to calculate the rotation as a 3x3 matrix, the translation, and the scale.
    final void
    Matrix4f.get(Matrix3f m1)
    Performs an SVD normalization of this matrix in order to acquire the normalized rotational component; the values are placed into the Matrix3f parameter.
    final float
    Matrix4f.get(Matrix3f m1, Vector3f t1)
    Performs an SVD normalization of this matrix to calculate the rotation as a 3x3 matrix, the translation, and the scale.
    final void
    Transform3D.get(Matrix3f m1)
    Places the normalized rotational component of this transform into the 3x3 matrix argument.
    final double
    Transform3D.get(Matrix3f m1, Vector3d t1)
    Places the normalized rotational component of this transform into the matrix parameter; place the translational component into the vector parameter.
    final float
    Transform3D.get(Matrix3f m1, Vector3f t1)
    Places the normalized rotational component of this transform into the matrix parameter; place the translational component into the vector parameter.
    final void
    Gets the upper 3x3 values of this matrix and places them into the matrix m1.
    final void
    Gets the upper 3x3 values of this matrix and places them into the matrix m1.
    final void
    Transform3D.getRotationScale(Matrix3f m1)
    Gets the upper 3x3 values of this matrix and places them into the matrix m1.
    final void
    Matrix3f.invert(Matrix3f m1)
    Sets the value of this matrix to the matrix inverse of the passed matrix m1.
    final void
    Matrix3f.mul(float scalar, Matrix3f m1)
    Multiplies each element of matrix m1 by a scalar and places the result into this.
    final void
    Matrix3f.mul(Matrix3f m1)
    Sets the value of this matrix to the result of multiplying itself with matrix m1.
    final void
    Matrix3f.mul(Matrix3f m1, Matrix3f m2)
    Sets the value of this matrix to the result of multiplying the two argument matrices together.
    final void
    Matrix3f.mulNormalize(Matrix3f m1)
    Multiplies this matrix by matrix m1, does an SVD normalization of the result, and places the result back into this matrix. this = SVDnorm(this*m1).
    final void
    Matrix3f.mulNormalize(Matrix3f m1, Matrix3f m2)
    Multiplies matrix m1 by matrix m2, does an SVD normalization of the result, and places the result into this matrix. this = SVDnorm(m1*m2).
    final void
    Multiplies the transpose of matrix m1 times the transpose of matrix m2, and places the result into this.
    final void
    Multiplies the transpose of matrix m1 times matrix m2, and places the result into this.
    final void
    Multiplies matrix m1 times the transpose of matrix m2, and places the result into this.
    final void
    Matrix3f.negate(Matrix3f m1)
    Sets the value of this matrix equal to the negation of of the Matrix3f parameter.
    final void
    Matrix3f.normalize(Matrix3f m1)
    Perform singular value decomposition normalization of matrix m1 and place the normalized values into this.
    final void
    Matrix3f.normalizeCP(Matrix3f m1)
    Perform cross product normalization of matrix m1 and place the normalized values into this.
    final void
    AxisAngle4d.set(Matrix3f m1)
    Sets the value of this axis-angle to the rotational component of the passed matrix.
    final void
    AxisAngle4f.set(Matrix3f m1)
    Sets the value of this axis-angle to the rotational component of the passed matrix.
    final void
    Matrix3d.set(Matrix3f m1)
    Sets the value of this matrix to the double value of the Matrix3f argument.
    final void
    Matrix3f.set(Matrix3f m1)
    Sets the value of this matrix to the value of the Matrix3f argument.
    final void
    Matrix4d.set(Matrix3f m1)
    Sets the rotational component (upper 3x3) of this matrix to the matrix values in the single precision Matrix3f argument; the other elements of this matrix are initialized as if this were an identity matrix (i.e., affine matrix with no translational component).
    final void
    Matrix4d.set(Matrix3f m1, Vector3f t1, float scale)
    Sets the value of this matrix from the rotation expressed by the rotation matrix m1, the translation t1, and the scale factor.
    final void
    Matrix4f.set(Matrix3f m1)
    Sets the rotational component (upper 3x3) of this matrix to the matrix values in the single precision Matrix3f argument; the other elements of this matrix are initialized as if this were an identity matrix (i.e., affine matrix with no translational component).
    final void
    Matrix4f.set(Matrix3f m1, Vector3f t1, float scale)
    Sets the value of this matrix from the rotation expressed by the rotation matrix m1, the translation t1, and the scale factor.
    final void
    Quat4d.set(Matrix3f m1)
    Sets the value of this quaternion to the rotational component of the passed matrix.
    final void
    Quat4f.set(Matrix3f m1)
    Sets the value of this quaternion to the rotational component of the passed matrix.
    final void
    Transform3D.set(Matrix3f m1)
    Sets the rotational component (upper 3x3) of this transform to the matrix values in the single precision Matrix3f argument; the other elements of this transform are initialized as if this were an identity matrix (i.e., affine matrix with no translational component).
    final void
    Transform3D.set(Matrix3f m1, Vector3d t1, double s)
    Sets the value of this matrix from the rotation expressed by the rotation matrix m1, the translation t1, and the scale s.
    final void
    Transform3D.set(Matrix3f m1, Vector3f t1, float s)
    Sets the value of this matrix from the rotation expressed by the rotation matrix m1, the translation t1, and the scale s.
    final void
    Matrix4d.setRotation(Matrix3f m1)
    Sets the rotational component (upper 3x3) of this matrix to the matrix values in the single precision Matrix3f argument; the other elements of this matrix are unchanged; a singular value decomposition is performed on this object's upper 3x3 matrix to factor out the scale, then this object's upper 3x3 matrix components are replaced by the passed rotation components, and then the scale is reapplied to the rotational components.
    final void
    Matrix4f.setRotation(Matrix3f m1)
    Sets the rotational component (upper 3x3) of this matrix to the matrix values in the single precision Matrix3f argument; the other elements of this matrix are unchanged; a singular value decomposition is performed on this object's upper 3x3 matrix to factor out the scale, then this object's upper 3x3 matrix components are replaced by the passed rotation components, and then the scale is reapplied to the rotational components.
    final void
    Transform3D.setRotation(Matrix3f m1)
    Sets the rotational component (upper 3x3) of this transform to the matrix values in the single precision Matrix3f argument; the other elements of this transform are unchanged; any pre-existing scale will be preserved; the argument matrix m1 will be checked for proper normalization when this transform is internally classified.
    final void
    Replaces the upper 3x3 matrix values of this matrix with the values in the matrix m1.
    final void
    Replaces the upper 3x3 matrix values of this matrix with the values in the matrix m1.
    final void
    Transform3D.setRotationScale(Matrix3f m1)
    Replaces the upper 3x3 matrix values of this transform with the values in the matrix m1.
    final void
    Matrix3f.sub(Matrix3f m1)
    Sets the value of this matrix to the matrix difference of itself and matrix m1 (this = this - m1).
    final void
    Matrix3f.sub(Matrix3f m1, Matrix3f m2)
    Sets the value of this matrix to the matrix difference of matrices m1 and m2.
    final void
    Matrix3f.transpose(Matrix3f m1)
    Sets the value of this matrix to the transpose of the argument matrix.
    Constructors in net.preibisch.mvrecon.vecmath with parameters of type Matrix3f
    Modifier
    Constructor
    Description
     
    Constructs a new matrix with the same values as the Matrix3f parameter.
     
    Constructs a new matrix with the same values as the Matrix3f parameter.
     
    Matrix4d(Matrix3f m1, Vector3d t1, double s)
    Constructs and initializes a Matrix4d from the rotation matrix, translation, and scale values; the scale is applied only to the rotational components of the matrix (upper 3x3) and not to the translational components of the matrix.
     
    Matrix4f(Matrix3f m1, Vector3f t1, float s)
    Constructs and initializes a Matrix4f from the rotation matrix, translation, and scale values; the scale is applied only to the rotational components of the matrix (upper 3x3) and not to the translational components of the matrix.
     
    Transform3D(Matrix3f m1, Vector3d t1, double s)
    Constructs and initializes a transform from the rotation matrix, translation, and scale values.
     
    Transform3D(Matrix3f m1, Vector3f t1, float s)
    Constructs and initializes a transform from the rotation matrix, translation, and scale values.