Uses of Class
net.preibisch.mvrecon.vecmath.AxisAngle4d
Packages that use AxisAngle4d
-
Uses of AxisAngle4d in net.preibisch.mvrecon.vecmath
Methods in net.preibisch.mvrecon.vecmath with parameters of type AxisAngle4dModifier and TypeMethodDescriptionbooleanAxisAngle4d.epsilonEquals(AxisAngle4d a1, double epsilon) Returns true if the L-infinite distance between this axis-angle and axis-angle a1 is less than or equal to the epsilon parameter, otherwise returns false.booleanAxisAngle4d.equals(AxisAngle4d a1) Returns true if all of the data members of AxisAngle4d a1 are equal to the corresponding data members in this AxisAngle4d.final voidAxisAngle4d.set(AxisAngle4d a1) Sets the value of this axis angle to the value of axis angle a1.final voidAxisAngle4f.set(AxisAngle4d a1) Sets the value of this axis-angle to the value of axis-angle a1.final voidMatrix3d.set(AxisAngle4d a1) Sets the value of this matrix to the matrix conversion of the double precision axis and angle argument.final voidMatrix3f.set(AxisAngle4d a1) Sets the value of this matrix to the matrix conversion of the (double precision) axis and angle argument.final voidMatrix4d.set(AxisAngle4d a1) Sets the value of this matrix to the matrix conversion of the double precision axis and angle argument.final voidMatrix4f.set(AxisAngle4d a1) Sets the value of this matrix to the matrix conversion of the double precision axis and angle argument.final voidQuat4d.set(AxisAngle4d a) Sets the value of this quaternion to the equivalent rotation of the AxisAngle argument.final voidQuat4f.set(AxisAngle4d a) Sets the value of this quaternion to the equivalent rotation of the AxisAngle argument.final voidTransform3D.set(AxisAngle4d a1) Sets the value of this transform to the matrix conversion of the double precision axis-angle argument; all of the matrix values are modified.final voidMatrix4d.setRotation(AxisAngle4d a1) Sets the rotational component (upper 3x3) of this matrix to the matrix equivalent values of the axis-angle argument; the other elements of this matrix are unchanged; a singular value decomposition is performed on this object's upper 3x3 matrix to factor out the scale, then this object's upper 3x3 matrix components are replaced by the matrix equivalent of the axis-angle, and then the scale is reapplied to the rotational components.final voidTransform3D.setRotation(AxisAngle4d a1) Sets the rotational component (upper 3x3) of this transform to the matrix equivalent values of the axis-angle argument; the other elements of this transform are unchanged; any pre-existing scale in the transform is preserved.Constructors in net.preibisch.mvrecon.vecmath with parameters of type AxisAngle4dModifierConstructorDescriptionConstructs and initializes an AxisAngle4d from the specified AxisAngle4d.Constructs and initializes an AxisAngle4f from the specified AxisAngle4d.