Class InnerShadow

java.lang.Object
javafx.scene.effect.Effect
javafx.scene.effect.InnerShadow

public class InnerShadow
extends Effect
A high-level effect that renders a shadow inside the edges of the given content with the specified color, radius, and offset.

Example:


 InnerShadow innerShadow = new InnerShadow();
 innerShadow.setOffsetX(4);
 innerShadow.setOffsetY(4);
 innerShadow.setColor(Color.web("0x3b596d"));

 Text text = new Text();
 text.setEffect(innerShadow);
 text.setX(20);
 text.setY(100);
 text.setText("InnerShadow");
 text.setFill(Color.ALICEBLUE);
 text.setFont(Font.font(null, FontWeight.BOLD, 50));
 

The code above produces the following:

The visual effect of InnerShadow on
 text

Since:
JavaFX 2.0
  • Property Details

    • input

      public final ObjectProperty<Effect> inputProperty
      The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
      Default value:
      null
      See Also:
      getInput(), setInput(Effect)
    • radius

      public final DoubleProperty radiusProperty
      The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
             Min:   0.0
             Max: 127.0
         Default:  10.0
        Identity:   0.0
       
      Default value:
      10.0
      See Also:
      getRadius(), setRadius(double)
    • width

      public final DoubleProperty widthProperty
      The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
             Min:   0.0
             Max: 255.0
         Default:  21.0
        Identity:  <1.0
       
      Default value:
      21.0
      See Also:
      getWidth(), setWidth(double)
    • height

      public final DoubleProperty heightProperty
      The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
             Min:   0.0
             Max: 255.0
         Default:  21.0
        Identity:  <1.0
       
      Default value:
      21.0
      See Also:
      getHeight(), setHeight(double)
    • blurType

      public final ObjectProperty<BlurType> blurTypeProperty
      The algorithm used to blur the shadow.
             Min: n/a
             Max: n/a
         Default: BlurType.THREE_PASS_BOX
        Identity: n/a
       
      Default value:
      THREE_PASS_BOX
      See Also:
      getBlurType(), setBlurType(BlurType)
    • choke

      public final DoubleProperty chokeProperty
      The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.
             Min: 0.0
             Max: 1.0
         Default: 0.0
        Identity: 0.0
       
      Default value:
      0.0
      See Also:
      getChoke(), setChoke(double)
    • color

      public final ObjectProperty<Color> colorProperty
      The shadow Color.
             Min: n/a
             Max: n/a
         Default: Color.BLACK
        Identity: n/a
       
      Default value:
      BLACK
      See Also:
      getColor(), setColor(Color)
    • offsetX

      public final DoubleProperty offsetXProperty
      The shadow offset in the x direction, in pixels.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: 0.0
       
      Default value:
      0.0
      See Also:
      getOffsetX(), setOffsetX(double)
    • offsetY

      public final DoubleProperty offsetYProperty
      The shadow offset in the y direction, in pixels.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: 0.0
       
      Default value:
      0.0
      See Also:
      getOffsetY(), setOffsetY(double)
  • Constructor Details

    • InnerShadow

      public InnerShadow()
      Creates a new instance of InnerShadow with default parameters.
    • InnerShadow

      public InnerShadow​(double radius, Color color)
      Creates a new instance of InnerShadow with specified radius and color.
      Parameters:
      radius - the radius of the shadow blur kernel
      color - the shadow Color
    • InnerShadow

      public InnerShadow​(double radius, double offsetX, double offsetY, Color color)
      Creates a new instance of InnerShadow with specified radius, offsetX, offsetY and color.
      Parameters:
      radius - the radius of the shadow blur kernel
      offsetX - the shadow offset in the x direction
      offsetY - the shadow offset in the y direction
      color - the shadow Color
    • InnerShadow

      public InnerShadow​(BlurType blurType, Color color, double radius, double choke, double offsetX, double offsetY)
      Creates a new instance of InnerShadow with the specified blurType, color, radius, spread, offsetX and offsetY.
      Parameters:
      blurType - the algorithm used to blur the shadow
      color - the shadow Color
      radius - the radius of the shadow blur kernel
      choke - the portion of the radius where the contribution of the source material will be 100%
      offsetX - the shadow offset in the x direction
      offsetY - the shadow offset in the y direction
      Since:
      JavaFX 2.1
  • Method Details

    • setInput

      public final void setInput​(Effect value)
      Sets the value of the property input.
      Property description:
      The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
      Default value:
      null
    • getInput

      public final Effect getInput()
      Gets the value of the property input.
      Property description:
      The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
      Default value:
      null
    • inputProperty

      public final ObjectProperty<Effect> inputProperty()
      The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
      Default value:
      null
      See Also:
      getInput(), setInput(Effect)
    • setRadius

      public final void setRadius​(double value)
      Sets the value of the property radius.
      Property description:
      The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
             Min:   0.0
             Max: 127.0
         Default:  10.0
        Identity:   0.0
       
      Default value:
      10.0
    • getRadius

      public final double getRadius()
      Gets the value of the property radius.
      Property description:
      The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
             Min:   0.0
             Max: 127.0
         Default:  10.0
        Identity:   0.0
       
      Default value:
      10.0
    • radiusProperty

      public final DoubleProperty radiusProperty()
      The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
             Min:   0.0
             Max: 127.0
         Default:  10.0
        Identity:   0.0
       
      Default value:
      10.0
      See Also:
      getRadius(), setRadius(double)
    • setWidth

      public final void setWidth​(double value)
      Sets the value of the property width.
      Property description:
      The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
             Min:   0.0
             Max: 255.0
         Default:  21.0
        Identity:  <1.0
       
      Default value:
      21.0
    • getWidth

      public final double getWidth()
      Gets the value of the property width.
      Property description:
      The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
             Min:   0.0
             Max: 255.0
         Default:  21.0
        Identity:  <1.0
       
      Default value:
      21.0
    • widthProperty

      public final DoubleProperty widthProperty()
      The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
             Min:   0.0
             Max: 255.0
         Default:  21.0
        Identity:  <1.0
       
      Default value:
      21.0
      See Also:
      getWidth(), setWidth(double)
    • setHeight

      public final void setHeight​(double value)
      Sets the value of the property height.
      Property description:
      The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
             Min:   0.0
             Max: 255.0
         Default:  21.0
        Identity:  <1.0
       
      Default value:
      21.0
    • getHeight

      public final double getHeight()
      Gets the value of the property height.
      Property description:
      The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
             Min:   0.0
             Max: 255.0
         Default:  21.0
        Identity:  <1.0
       
      Default value:
      21.0
    • heightProperty

      public final DoubleProperty heightProperty()
      The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
             Min:   0.0
             Max: 255.0
         Default:  21.0
        Identity:  <1.0
       
      Default value:
      21.0
      See Also:
      getHeight(), setHeight(double)
    • setBlurType

      public final void setBlurType​(BlurType value)
      Sets the value of the property blurType.
      Property description:
      The algorithm used to blur the shadow.
             Min: n/a
             Max: n/a
         Default: BlurType.THREE_PASS_BOX
        Identity: n/a
       
      Default value:
      THREE_PASS_BOX
    • getBlurType

      public final BlurType getBlurType()
      Gets the value of the property blurType.
      Property description:
      The algorithm used to blur the shadow.
             Min: n/a
             Max: n/a
         Default: BlurType.THREE_PASS_BOX
        Identity: n/a
       
      Default value:
      THREE_PASS_BOX
    • blurTypeProperty

      public final ObjectProperty<BlurType> blurTypeProperty()
      The algorithm used to blur the shadow.
             Min: n/a
             Max: n/a
         Default: BlurType.THREE_PASS_BOX
        Identity: n/a
       
      Default value:
      THREE_PASS_BOX
      See Also:
      getBlurType(), setBlurType(BlurType)
    • setChoke

      public final void setChoke​(double value)
      Sets the value of the property choke.
      Property description:
      The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.
             Min: 0.0
             Max: 1.0
         Default: 0.0
        Identity: 0.0
       
      Default value:
      0.0
    • getChoke

      public final double getChoke()
      Gets the value of the property choke.
      Property description:
      The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.
             Min: 0.0
             Max: 1.0
         Default: 0.0
        Identity: 0.0
       
      Default value:
      0.0
    • chokeProperty

      public final DoubleProperty chokeProperty()
      The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.
             Min: 0.0
             Max: 1.0
         Default: 0.0
        Identity: 0.0
       
      Default value:
      0.0
      See Also:
      getChoke(), setChoke(double)
    • setColor

      public final void setColor​(Color value)
      Sets the value of the property color.
      Property description:
      The shadow Color.
             Min: n/a
             Max: n/a
         Default: Color.BLACK
        Identity: n/a
       
      Default value:
      BLACK
    • getColor

      public final Color getColor()
      Gets the value of the property color.
      Property description:
      The shadow Color.
             Min: n/a
             Max: n/a
         Default: Color.BLACK
        Identity: n/a
       
      Default value:
      BLACK
    • colorProperty

      public final ObjectProperty<Color> colorProperty()
      The shadow Color.
             Min: n/a
             Max: n/a
         Default: Color.BLACK
        Identity: n/a
       
      Default value:
      BLACK
      See Also:
      getColor(), setColor(Color)
    • setOffsetX

      public final void setOffsetX​(double value)
      Sets the value of the property offsetX.
      Property description:
      The shadow offset in the x direction, in pixels.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: 0.0
       
      Default value:
      0.0
    • getOffsetX

      public final double getOffsetX()
      Gets the value of the property offsetX.
      Property description:
      The shadow offset in the x direction, in pixels.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: 0.0
       
      Default value:
      0.0
    • offsetXProperty

      public final DoubleProperty offsetXProperty()
      The shadow offset in the x direction, in pixels.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: 0.0
       
      Default value:
      0.0
      See Also:
      getOffsetX(), setOffsetX(double)
    • setOffsetY

      public final void setOffsetY​(double value)
      Sets the value of the property offsetY.
      Property description:
      The shadow offset in the y direction, in pixels.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: 0.0
       
      Default value:
      0.0
    • getOffsetY

      public final double getOffsetY()
      Gets the value of the property offsetY.
      Property description:
      The shadow offset in the y direction, in pixels.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: 0.0
       
      Default value:
      0.0
    • offsetYProperty

      public final DoubleProperty offsetYProperty()
      The shadow offset in the y direction, in pixels.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: 0.0
       
      Default value:
      0.0
      See Also:
      getOffsetY(), setOffsetY(double)