/* ************************************************************************ * * Java 3D configuration file for 3 screens. Left and right screens are * rotated 45 degrees from the center screen. * ************************************************************************ */ // Create new screen objects and associate them with logical names and numbers. // These numbers are used as indices to retrieve the AWT GraphicsDevice from // the array that GraphicsEnvironment.getScreenDevices() returns. // // NOTE: The GraphicsDevice order in the array is specific to the local // site and display system. // (NewScreen left 0) (NewScreen center 1) (NewScreen right 2) // Set the available image areas for full screens. // (ScreenProperty left PhysicalScreenWidth 0.360) (ScreenProperty left PhysicalScreenHeight 0.288) (ScreenProperty center PhysicalScreenWidth 0.360) (ScreenProperty center PhysicalScreenHeight 0.288) (ScreenProperty right PhysicalScreenWidth 0.360) (ScreenProperty right PhysicalScreenHeight 0.288) // Specify full screen windows. // (ScreenProperty left WindowSize NoBorderFullScreen) (ScreenProperty center WindowSize NoBorderFullScreen) (ScreenProperty right WindowSize NoBorderFullScreen) // Set the TrackerBaseToImagePlate transforms for these screens. // // The tracker base and center of coexistence are set here to the middle of the // center screen. The basis vectors are aligned with the center screen image // plate. The left and right screens are rotated 45 degrees toward each other // about their shared edges with the center screen. // (ScreenProperty center TrackerBaseToImagePlate (Translate 0.180000 0.144000 0.000000)) // cos(45) * 0.360 * 0.5 = 0.127279; 0.360 + 0.127279 = 0.487279 (ScreenProperty left TrackerBaseToImagePlate (RotateTranslate (Rotate 0.000000 -45.000000 0.000000) (Translate 0.487279 0.144000 0.127279))) // cos(45) * 0.360 * 0.5 = 0.127279 (ScreenProperty right TrackerBaseToImagePlate (RotateTranslate (Rotate 0.000000 45.000000 0.000000) (Translate -0.127279 0.144000 0.127279))) // Create a view using the defined screens. // (NewView view0) (ViewProperty view0 Screen left) (ViewProperty view0 Screen center) (ViewProperty view0 Screen right) (ViewProperty view0 CenterEyeInCoexistence (0.0 0.0 0.5))