public class NullSceneGraphObjectState extends SceneGraphObjectState
control, node, nodeClassName, symbol| Constructor and Description |
|---|
NullSceneGraphObjectState(SymbolTableData symbol,
Controller control)
Dummy class to represent a null object in the scene graph
|
| Modifier and Type | Method and Description |
|---|---|
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object.
|
SceneGraphObject |
getNode() |
int |
getNodeID() |
SymbolTableData |
getSymbol() |
void |
readObject(DataInput in) |
void |
writeObject(DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
buildGraph, cleanup, createNode, createNode, createNode, createState, readConstructorParams, readString, writeConstructorParams, writeStringpublic NullSceneGraphObjectState(SymbolTableData symbol, Controller control)
public void writeObject(DataOutput out) throws IOException
writeObject in class SceneGraphObjectStateIOExceptionpublic void readObject(DataInput in) throws IOException
readObject in class SceneGraphObjectStateIOExceptionpublic SceneGraphObject getNode()
getNode in class SceneGraphObjectStatepublic int getNodeID()
getNodeID in class SceneGraphObjectStatepublic SymbolTableData getSymbol()
getSymbol in class SceneGraphObjectStateprotected SceneGraphObject createNode()
SceneGraphObjectStatecreateNode in class SceneGraphObjectStateCopyright © 2016–2022 SciJava. All rights reserved.