public abstract class NodeComponentState extends SceneGraphObjectState
control, node, nodeClassName, symbol| Constructor and Description |
|---|
NodeComponentState(SymbolTableData symbol,
Controller control) |
| Modifier and Type | Method and Description |
|---|---|
void |
addSubReference()
Called when this component reference count is incremented.
|
void |
readObject(DataInput in) |
void |
writeObject(DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
buildGraph, cleanup, createNode, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeStringpublic NodeComponentState(SymbolTableData symbol, Controller control)
public void readObject(DataInput in) throws IOException
readObject in class SceneGraphObjectStateIOExceptionpublic void writeObject(DataOutput out) throws IOException
SceneGraphObjectStatewriteObject in class SceneGraphObjectStateIOExceptionpublic void addSubReference()
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