public class AppearanceState extends NodeComponentState
control, node, nodeClassName, symbol| Constructor and Description |
|---|
AppearanceState(SymbolTableData symbol,
Controller control) |
| Modifier and Type | Method and Description |
|---|---|
void |
addSubReference()
Called when this component reference count is incremented.
|
void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE
calling super.buildGraph().
|
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object.
|
void |
readObject(DataInput in) |
void |
writeObject(DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
cleanup, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeStringpublic AppearanceState(SymbolTableData symbol, Controller control)
public void writeObject(DataOutput out) throws IOException
SceneGraphObjectStatewriteObject in class NodeComponentStateIOExceptionpublic void readObject(DataInput in) throws IOException
readObject in class NodeComponentStateIOExceptionpublic void addSubReference()
addSubReference in class NodeComponentStatepublic void buildGraph()
SceneGraphObjectStatebuildGraph in class SceneGraphObjectStateprotected SceneGraphObject createNode()
SceneGraphObjectStatecreateNode in class SceneGraphObjectStateCopyright © 2016–2022 SciJava. All rights reserved.