public class TextureCubeMapState extends TextureState
boundaryWidth, format, height, mipMapMode, width
control, node, nodeClassName, symbol
Constructor and Description |
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TextureCubeMapState(SymbolTableData symbol,
Controller control) |
Modifier and Type | Method and Description |
---|---|
void |
addSubReference()
Called when this component reference count is incremented.
|
void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE
calling super.buildGraph().
|
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object.
|
SceneGraphObject |
createNode(Class j3dClass)
Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes
|
readConstructorParams, readObject, writeConstructorParams, writeObject
cleanup, createNode, createNode, createState, getNode, getNodeID, getSymbol, readString, writeString
public TextureCubeMapState(SymbolTableData symbol, Controller control)
public void addSubReference()
addSubReference
in class TextureState
public void buildGraph()
SceneGraphObjectState
buildGraph
in class TextureState
public SceneGraphObject createNode(Class j3dClass)
SceneGraphObjectState
createNode
in class SceneGraphObjectState
protected SceneGraphObject createNode()
SceneGraphObjectState
createNode
in class SceneGraphObjectState
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