public class GroupState extends NodeState
Modifier and Type | Field and Description |
---|---|
protected SceneGraphObjectState[] |
groupChildren |
control, node, nodeClassName, symbol
Constructor and Description |
---|
GroupState(SymbolTableData symbol,
Controller control) |
Modifier and Type | Method and Description |
---|---|
void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE
calling super.buildGraph().
|
void |
cleanup() |
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object.
|
protected boolean |
processChildren()
Returns true if the groups children should be saved.
|
void |
readObject(DataInput in) |
void |
writeObject(DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString
protected SceneGraphObjectState[] groupChildren
public GroupState(SymbolTableData symbol, Controller control)
public void writeObject(DataOutput out) throws IOException
SceneGraphObjectState
writeObject
in class NodeState
IOException
public void readObject(DataInput in) throws IOException
readObject
in class NodeState
IOException
protected boolean processChildren()
public void buildGraph()
SceneGraphObjectState
buildGraph
in class SceneGraphObjectState
public void cleanup()
cleanup
in class SceneGraphObjectState
protected SceneGraphObject createNode()
SceneGraphObjectState
createNode
in class SceneGraphObjectState
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