Class CycleDetectingLockFactory

  • Direct Known Subclasses:
    CycleDetectingLockFactory.WithExplicitOrdering

    @Beta
    @CanIgnoreReturnValue
    @GwtIncompatible
    public class CycleDetectingLockFactory
    extends Object
    The CycleDetectingLockFactory creates ReentrantLock instances and ReentrantReadWriteLock instances that detect potential deadlock by checking for cycles in lock acquisition order.

    Potential deadlocks detected when calling the lock(), lockInterruptibly(), or tryLock() methods will result in the execution of the CycleDetectingLockFactory.Policy specified when creating the factory. The currently available policies are:

    • DISABLED
    • WARN
    • THROW

    The locks created by a factory instance will detect lock acquisition cycles with locks created by other CycleDetectingLockFactory instances (except those with Policy.DISABLED). A lock's behavior when a cycle is detected, however, is defined by the Policy of the factory that created it. This allows detection of cycles across components while delegating control over lock behavior to individual components.

    Applications are encouraged to use a CycleDetectingLockFactory to create any locks for which external/unmanaged code is executed while the lock is held. (See caveats under Performance).

    Cycle Detection

    Deadlocks can arise when locks are acquired in an order that forms a cycle. In a simple example involving two locks and two threads, deadlock occurs when one thread acquires Lock A, and then Lock B, while another thread acquires Lock B, and then Lock A:

     Thread1: acquire(LockA) --X acquire(LockB)
     Thread2: acquire(LockB) --X acquire(LockA)
     

    Neither thread will progress because each is waiting for the other. In more complex applications, cycles can arise from interactions among more than 2 locks:

     Thread1: acquire(LockA) --X acquire(LockB)
     Thread2: acquire(LockB) --X acquire(LockC)
     ...
     ThreadN: acquire(LockN) --X acquire(LockA)
     

    The implementation detects cycles by constructing a directed graph in which each lock represents a node and each edge represents an acquisition ordering between two locks.

    • Each lock adds (and removes) itself to/from a ThreadLocal Set of acquired locks when the Thread acquires its first hold (and releases its last remaining hold).
    • Before the lock is acquired, the lock is checked against the current set of acquired locks---to each of the acquired locks, an edge from the soon-to-be-acquired lock is either verified or created.
    • If a new edge needs to be created, the outgoing edges of the acquired locks are traversed to check for a cycle that reaches the lock to be acquired. If no cycle is detected, a new "safe" edge is created.
    • If a cycle is detected, an "unsafe" (cyclic) edge is created to represent a potential deadlock situation, and the appropriate Policy is executed.

    Note that detection of potential deadlock does not necessarily indicate that deadlock will happen, as it is possible that higher level application logic prevents the cyclic lock acquisition from occurring. One example of a false positive is:

     LockA -> LockB -> LockC
     LockA -> LockC -> LockB
     

    ReadWriteLocks

    While ReadWriteLock instances have different properties and can form cycles without potential deadlock, this class treats ReadWriteLock instances as equivalent to traditional exclusive locks. Although this increases the false positives that the locks detect (i.e. cycles that will not actually result in deadlock), it simplifies the algorithm and implementation considerably. The assumption is that a user of this factory wishes to eliminate any cyclic acquisition ordering.

    Explicit Lock Acquisition Ordering

    The CycleDetectingLockFactory.WithExplicitOrdering class can be used to enforce an application-specific ordering in addition to performing general cycle detection.

    Garbage Collection

    In order to allow proper garbage collection of unused locks, the edges of the lock graph are weak references.

    Performance

    The extra bookkeeping done by cycle detecting locks comes at some cost to performance. Benchmarks (as of December 2011) show that:

    • for an unnested lock() and unlock(), a cycle detecting lock takes 38ns as opposed to the 24ns taken by a plain lock.
    • for nested locking, the cost increases with the depth of the nesting:
      • 2 levels: average of 64ns per lock()/unlock()
      • 3 levels: average of 77ns per lock()/unlock()
      • 4 levels: average of 99ns per lock()/unlock()
      • 5 levels: average of 103ns per lock()/unlock()
      • 10 levels: average of 184ns per lock()/unlock()
      • 20 levels: average of 393ns per lock()/unlock()

    As such, the CycleDetectingLockFactory may not be suitable for performance-critical applications which involve tightly-looped or deeply-nested locking algorithms.

    Since:
    13.0
    Author:
    Darick Tong